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make combo movement faster as the old bug has been fixed (#605)
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edd381796f
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@ -95,8 +95,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
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position.x = Num::new(game_idx * 30 * 8);
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}
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position.x +=
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((Num::new(game_idx * 30 * 8) - position.x) / 8).clamp(-Num::new(8), Num::new(8));
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position.x += (Num::new(game_idx * 30 * 8) - position.x) / 8;
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bg.set_pos(&mut vram, position.floor());
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