make combo movement faster as the old bug has been fixed (#605)

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Corwin 2024-04-05 00:48:53 +01:00 committed by GitHub
commit edd381796f
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@ -95,8 +95,7 @@ fn get_game(gba: &mut agb::Gba) -> Game {
position.x = Num::new(game_idx * 30 * 8); position.x = Num::new(game_idx * 30 * 8);
} }
position.x += position.x += (Num::new(game_idx * 30 * 8) - position.x) / 8;
((Num::new(game_idx * 30 * 8) - position.x) / 8).clamp(-Num::new(8), Num::new(8));
bg.set_pos(&mut vram, position.floor()); bg.set_pos(&mut vram, position.floor());