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fix chicken example
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@ -151,8 +151,8 @@ fn update_chicken_object(chicken: &mut Character, state: State, frame_count: u32
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}
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}
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let x: u8 = (chicken.position.x >> 8).try_into().unwrap();
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let y: u8 = (chicken.position.y >> 8).try_into().unwrap();
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let x: u16 = (chicken.position.x >> 8).try_into().unwrap();
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let y: u16 = (chicken.position.y >> 8).try_into().unwrap();
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chicken.object.set_x(x - 4);
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chicken.object.set_y(y - 4);
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