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use the types
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/// ```
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pub use agb_image_converter::include_gfx;
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pub use agb_image_converter::include_aseprite_inner;
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pub use phf;
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/// This macro declares the entry point to your game written using `agb`.
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///
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/// It is already included in the template, but your `main` function must be annotated with `#[agb::entry]`, takes 1 argument and never returns.
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