mirror of
https://github.com/italicsjenga/agb.git
synced 2025-01-11 17:41:33 +11:00
Finish off the comments in InfiniteScrolledMap
This commit is contained in:
parent
de965e966f
commit
efeaeeac4d
|
@ -78,6 +78,17 @@ impl<'a> InfiniteScrolledMap<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Initialises the map and fills it, calling the between_updates occasionally to allow you to ensure that
|
||||
/// music keeps playing without interruption.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// background.init(&mut vram, start_position, || {
|
||||
/// vblank.wait_for_vblank();
|
||||
/// mixer.frame();
|
||||
/// });
|
||||
/// ```
|
||||
pub fn init(
|
||||
&mut self,
|
||||
vram: &mut VRamManager,
|
||||
|
@ -89,6 +100,23 @@ impl<'a> InfiniteScrolledMap<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Does a partial initialisation of the background, rendering 2 rows.
|
||||
/// This is because initialisation can take quite a while, so you will need to call
|
||||
/// this method a few times to ensure that you update the entire frame.
|
||||
///
|
||||
/// Returns [`PartialUpdateStatus::Done`] if complete, and [`PartialUpdateStatus::Continue`]
|
||||
/// if you need to call this a few more times to fully update the screen.
|
||||
///
|
||||
/// It is recommended you use [`.init()`](`InfiniteScrolledMap::init`) instead of this method
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// while background.init_partial(&mut vram, start_position) == PartialUpdateStatus::Continue {
|
||||
/// vblank.wait_for_vblank();
|
||||
/// mixer.frame();
|
||||
/// }
|
||||
/// ```
|
||||
pub fn init_partial(
|
||||
&mut self,
|
||||
vram: &mut VRamManager,
|
||||
|
@ -140,6 +168,8 @@ impl<'a> InfiniteScrolledMap<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Set the top left corner of the map. You may need to call this method multiple times if
|
||||
/// [`PartialUpdateStatus::Continue`] is returned.
|
||||
pub fn set_pos(
|
||||
&mut self,
|
||||
vram: &mut VRamManager,
|
||||
|
@ -241,18 +271,23 @@ impl<'a> InfiniteScrolledMap<'a> {
|
|||
PartialUpdateStatus::Done
|
||||
}
|
||||
|
||||
/// Makes the map visible
|
||||
pub fn show(&mut self) {
|
||||
self.map.show();
|
||||
}
|
||||
|
||||
/// Hides the map
|
||||
pub fn hide(&mut self) {
|
||||
self.map.hide();
|
||||
}
|
||||
|
||||
/// Copies data to vram. Needs to be called during vblank if possible
|
||||
pub fn commit(&mut self, vram: &mut VRamManager) {
|
||||
self.map.commit(vram);
|
||||
}
|
||||
|
||||
/// Clears the underlying map. You must call this before the scrolled map goes out of scope
|
||||
/// or you will leak VRam.
|
||||
pub fn clear(&mut self, vram: &mut VRamManager) {
|
||||
self.map.clear(vram);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue