mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 00:01:34 +11:00
make emulator wrapper be able to decompress gzip compressed roms
This commit is contained in:
parent
582cce78c8
commit
f0ee5a081c
|
@ -41,6 +41,19 @@ export interface MgbaHandle {
|
|||
buttonRelease: (key: GbaKey) => void;
|
||||
}
|
||||
|
||||
const downloadGame = async (gameUrl: string): Promise<ArrayBuffer> => {
|
||||
const game = await fetch(gameUrl);
|
||||
|
||||
if (gameUrl.endsWith(".gz")) {
|
||||
const decompressedStream = (await game.blob())
|
||||
.stream()
|
||||
.pipeThrough(new DecompressionStream("gzip"));
|
||||
return await new Response(decompressedStream).arrayBuffer();
|
||||
} else {
|
||||
return await game.arrayBuffer();
|
||||
}
|
||||
};
|
||||
|
||||
export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
|
||||
({ gameUrl, volume, controls, paused }, ref) => {
|
||||
const canvas = useRef(null);
|
||||
|
@ -52,9 +65,7 @@ export const Mgba = forwardRef<MgbaHandle, MgbaProps>(
|
|||
useEffect(() => {
|
||||
if (state !== MgbaState.Initialised) return;
|
||||
(async () => {
|
||||
const game = await fetch(gameUrl);
|
||||
const gameData = await game.arrayBuffer();
|
||||
|
||||
const gameData = await downloadGame(gameUrl);
|
||||
const gameSplit = gameUrl.split("/");
|
||||
const gameBaseName = gameSplit[gameSplit.length - 1];
|
||||
|
||||
|
|
Loading…
Reference in a new issue