Add safety comments to public unsafe functions (#484)

- [x] Changelog updated / no changelog update needed
This commit is contained in:
Corwin 2023-09-14 14:38:45 +02:00 committed by GitHub
commit f0f58741b0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 58 additions and 54 deletions

View file

@ -24,76 +24,74 @@ fn entry(gba: agb::Gba) -> ! {
fn main(mut gba: agb::Gba) -> ! {
let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();
loop {
let mut palette = [0x0; 16];
palette[1] = 0xFF_FF;
palette[2] = 0x00_FF;
let palette = Palette16::new(palette);
let palette = PaletteVram::new(&palette).unwrap();
let mut palette = [0x0; 16];
palette[1] = 0xFF_FF;
palette[2] = 0x00_FF;
let palette = Palette16::new(palette);
let palette = PaletteVram::new(&palette).unwrap();
let timer = gba.timers.timers();
let mut timer: agb::timer::Timer = timer.timer2;
let timer = gba.timers.timers();
let mut timer: agb::timer::Timer = timer.timer2;
timer.set_enabled(true);
timer.set_divider(agb::timer::Divider::Divider256);
timer.set_enabled(true);
timer.set_divider(agb::timer::Divider::Divider256);
let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
let start = timer.value();
let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
let start = timer.value();
let player_name = "You";
let _ = writeln!(
let player_name = "You";
let _ = writeln!(
wr,
"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
change2 = ChangeColour::new(2),
change1 = ChangeColour::new(1),
);
let end = timer.value();
let end = timer.value();
agb::println!(
"Write took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
agb::println!(
"Write took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
let start = timer.value();
wr.layout((WIDTH, 40).into(), TextAlignment::Justify, 2);
let end = timer.value();
agb::println!(
"Layout took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let mut line_done = false;
let mut frame = 0;
loop {
vblank.wait_for_vblank();
input.update();
let oam = &mut unmanaged.iter();
wr.commit(oam);
let start = timer.value();
wr.layout((WIDTH, 40).into(), TextAlignment::Justify, 2);
if frame % 4 == 0 {
line_done = !wr.next_letter_group();
}
if line_done && input.is_just_pressed(Button::A) {
line_done = false;
wr.pop_line();
}
wr.update((0, HEIGHT - 40).into());
let end = timer.value();
frame += 1;
agb::println!(
"Layout took {} cycles",
256 * (end.wrapping_sub(start) as u32)
"Took {} cycles, line done {}",
256 * (end.wrapping_sub(start) as u32),
line_done
);
let mut line_done = false;
let mut frame = 0;
loop {
vblank.wait_for_vblank();
input.update();
let oam = &mut unmanaged.iter();
wr.commit(oam);
let start = timer.value();
if frame % 4 == 0 {
line_done = !wr.next_letter_group();
}
if line_done && input.is_just_pressed(Button::A) {
line_done = false;
wr.pop_line();
}
wr.update((0, HEIGHT - 40).into());
let end = timer.value();
frame += 1;
agb::println!(
"Took {} cycles, line done {}",
256 * (end.wrapping_sub(start) as u32),
line_done
);
}
}
}

View file

@ -231,6 +231,10 @@ pub struct Gba {
impl Gba {
#[doc(hidden)]
#[must_use]
/// # Safety
///
/// May only be called a single time. It is not needed to call this due to
/// it being called internally by the [`entry`] macro.
pub unsafe fn new_in_entry() -> Self {
Self::single_new()
}

View file

@ -33,6 +33,8 @@ pub fn memory_write_hint<T>(val: *mut T) {
/// This seems to be a problem caused by Rust issue #62256:
/// <https://github.com/rust-lang/rust/issues/62256>
///
/// # Safety
///
/// **WARNING FOR ANYONE WHO FINDS THIS**: This implementation will *only* be
/// correct on the GBA, and should not be used on any other platform. The GBA
/// is very old, and has no atomics to begin with - only a main thread and