diff --git a/book/src/SUMMARY.md b/book/src/SUMMARY.md index 2ea8f618..7e96fb03 100644 --- a/book/src/SUMMARY.md +++ b/book/src/SUMMARY.md @@ -8,4 +8,4 @@ - [Windows setup]() - [Mac OS setup]() - [Building the game](./setup/building.md) -- [Learn agb part I - pong](./pong/introduction.md) \ No newline at end of file +- [Learn agb part I - pong](./pong/01_introduction.md) diff --git a/book/src/pong/introduction.md b/book/src/pong/01_introduction.md similarity index 93% rename from book/src/pong/introduction.md rename to book/src/pong/01_introduction.md index f27d5a21..85187fac 100644 --- a/book/src/pong/introduction.md +++ b/book/src/pong/01_introduction.md @@ -3,6 +3,7 @@ In this section, we'll make a simple pong style game for the Game Boy Advance using `agb`. You will learn: +* How to use tiled graphics modes. * How to import graphics using `agb`. * What Game Boy Advance sprites are and how to put them on the screen. * How to detect button input and react to it.