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move mixer frame
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@ -2266,8 +2266,8 @@ fn game_with_level(gba: &mut agb::Gba) {
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);
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start_at_boss = loop {
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vblank.wait_for_vblank();
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sfx.frame();
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vblank.wait_for_vblank();
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game.level.background.commit(&mut vram);
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game.level.foreground.commit(&mut vram);
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game.level.clouds.commit(&mut vram);
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