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satisfy linter
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@ -11,7 +11,7 @@
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#![no_main]
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use agb::{
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display::object::{Graphics, ObjectController, Tag},
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display::object::{Graphics, Tag},
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include_aseprite,
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};
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@ -20,7 +20,9 @@ use agb::{
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const GRAPHICS: &Graphics = include_aseprite!("gfx/sprites.aseprite");
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// We define some easy ways of referencing the sprites
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#[allow(dead_code)]
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const PADDLE_END: &Tag = GRAPHICS.tags().get("Paddle End");
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#[allow(dead_code)]
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const PADDLE_MID: &Tag = GRAPHICS.tags().get("Paddle Mid");
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const BALL: &Tag = GRAPHICS.tags().get("Ball");
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