Write some terrible documentation

This commit is contained in:
Gwilym Inzani 2023-04-13 22:06:06 +01:00
parent eac350b391
commit f53cd9b25a

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@ -36,43 +36,28 @@
/// This macro is used to convert a png or bmp into a format usable by the Game Boy Advance.
///
/// The macro expects to be linked to a `toml` file which contains a metadata about the image
/// and a link to the png or bmp itself. See the examples below for a full definition of the format.
/// Suppose you have a file in `examples/water_tiles.png` which contains some tiles you'd like to use.
///
/// # The manifest file format
///
/// The following is an example of the toml file you would need to create. Generally you will
/// find this in the `gfx` folder in the same level as the `src` folder (see the examples).
///
/// Suppose that the following is in `examples/water_tiles.toml`.
///
/// ```toml
/// version = "1.0"
///
/// [image.tiles]
/// filename = "water_tiles.png"
/// tile_size = "8x8"
/// ```
///
/// You then import this using:
/// You import them using:
/// ```rust,no_run
/// ##![no_std]
/// ##![no_main]
/// agb::include_gfx!("examples/water_tiles.toml");
/// agb::include_background_gfx!(water_tiles, tiles => "examples/water_tiles.png");
/// ```
///
/// This will generate something along the lines of the following:
///
/// ```rust,ignore
/// // module name comes from the name of the toml file, so `water_tiles` in this case because it is
/// // called `water_tiles.toml`
/// // module name comes from the first argument, name of the constant from the arrow
/// mod water_tiles {
/// const tiles = /* ... */;
/// pub const tiles = /* ... */;
/// }
/// ```
///
/// And tiles will be an instance of [`TileData`][crate::display::tile_data::TileData]
///
/// You can import multiple files at once, and the palette data will be combined so they can all be visible.
///
/// # Examples
///
/// Assume the tiles are loaded as above
@ -90,10 +75,10 @@
/// include_gfx,
/// };
///
/// agb::include_gfx!("examples/water_tiles.toml");
/// agb::include_background_gfx!(water_tiles, tiles => "exmaples/water_tiles.png");
///
/// # fn load_tileset(mut gfx: Tiled0, mut vram: VRamManager) {
/// let tileset = TileSet::new(water_tiles::water_tiles.tiles, TileFormat::FourBpp);
/// let tileset = TileSet::new(water_tiles::tiles.tiles, TileFormat::FourBpp);
///
/// vram.set_background_palettes(water_tiles::PALETTES);
///
@ -113,7 +98,7 @@
/// bg.show();
/// # }
/// ```
pub use agb_image_converter::include_gfx;
pub use agb_image_converter::include_background_gfx;
#[doc(hidden)]
pub use agb_image_converter::include_aseprite_inner;
@ -121,8 +106,6 @@ pub use agb_image_converter::include_aseprite_inner;
#[doc(hidden)]
pub use agb_image_converter::include_font as include_font_inner;
pub use agb_image_converter::include_background_gfx;
#[macro_export]
macro_rules! include_font {
($font_path: literal, $font_size: literal) => {{