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https://github.com/italicsjenga/agb.git
synced 2024-12-24 00:31:34 +11:00
Use asm for the tight loops in the sound mixer
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@ -4,6 +4,7 @@ fn main() {
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println!("cargo:rerun-if-changed=crt0.s");
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println!("cargo:rerun-if-changed=gba_mb.ld");
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println!("cargo:rerun-if-changed=interrupt_simple.s");
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println!("cargo:rerun-if-changed=src/sound/mixer/mixer.s");
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println!("cargo:rerun-if-changed=gfx/test_logo.png");
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let out_file_name = "crt0.o";
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@ -63,3 +63,4 @@ b .Initialise_mb
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.pool
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.include "interrupt_simple.s"
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.include "src/sound/mixer/mixer.s"
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@ -3,10 +3,10 @@
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extern crate agb;
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use agb::input::{Button, ButtonController, Tri};
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use agb::number::Num;
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use agb::sound::mixer::SoundChannel;
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use agb::Gba;
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use agb::input::{ButtonController, Tri, Button};
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use agb::number::Num;
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// Music - "I will not let you let me down" by Josh Woodward, free download at http://joshwoodward.com
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const I_WILL_NOT_LET_YOU_LET_ME_DOWN: &[u8] = include_bytes!("i-will-not-let-you-let-me-down.raw");
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@ -91,6 +91,7 @@ fixed_width_unsigned_integer_impl!(usize);
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fixed_width_signed_integer_impl!(i16);
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fixed_width_signed_integer_impl!(i32);
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#[repr(C)]
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub struct Num<I: FixedWidthUnsignedInteger, const N: usize>(I);
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98
agb/src/sound/mixer/mixer.s
Normal file
98
agb/src/sound/mixer/mixer.s
Normal file
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@ -0,0 +1,98 @@
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.arm
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.global agb_rs__mixer_add
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.section .iwram, "ax"
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.align
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agb_rs__mixer_add:
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@ Arguments
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@ r0 - pointer to the data to be copied (u8 array)
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@ r1 - pointer to the sound buffer (i16 array)
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@ r2 - playback speed (usize fixnum with 8 bits)
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@ r3 - amount to modify the left channel by (u16 fixnum with 4 bits)
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@ stack position 1 - amount to modify the right channel by (u16 fixnum with 4 bits)
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@
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@ The sound buffer must be SOUND_BUFFER_SIZE * 2 in size = 176 * 2
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@ lr = amount to modify right channel by
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push {r4-r10, lr}
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@ load the right channel modification amount into lr
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ldr lr, [sp, #32]
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@ current write offset into the resulting buffer
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mov r12, #0
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mov r8, #352
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@ current index
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mov r5, #0
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1:
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@ load the current sound buffer location
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mov r6, r1
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@ calculate the address of the next read form the sound buffer
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add r4, r0, r5, asr #8
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@ calculate the position to read the next step from
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add r5, r5, r2
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@ load the current buffer value (r6 being the current location, r12 being the offset)
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@ but pre-increment r6 by r12
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ldrh r9, [r6, r12]!
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@ load the current value we want to read
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ldrsb r10, [r4]
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@ increment the current write offset in the resulting buffer
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add r12, r12, #2
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@ check if we're done
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cmp r12, #352
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@ r7 = r10 * r3 + r9 = current sound value * left amount + previous buffer value
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mla r7, r10, r3, r9
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@ *(r6 + r8) = r7, r8 = 352 = offset for the right hand side
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strh r7, [r6], r8
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@ same for the left hand side (slightly confused here, but this is what was generated)
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ldrh r7, [r6]
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mla r4, r10, lr, r7
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strh r4, [r6]
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bne 1b
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pop {r4-r10, lr}
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bx lr
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.pool
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.arm
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.global agb_rs__mixer_collapse
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.section .iwram
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.align
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agb_rs__mixer_collapse:
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@ Arguments:
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@ r0 = target buffer (i8)
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@ r1 = input buffer (i16) of fixnums with 4 bits of precision
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mov r2, #0
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1:
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@ r12 = *r1; r1++
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ldrsh r12, [r1], #2
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lsr r3, r12, #4 @ r3 = r12 >> 4
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cmn r12, #2048 @ compare r12 against -2048
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mvnlt r3, #127 @ r3 = -127 if r12 <= 2048
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cmp r12, #2048 @ compare r12 against 2048
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movge r3, #127 @ r3 = 127 if r12 >= 2048
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strb r3, [r0, -r2] @ r2 counts down, so need a negative offset
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sub r2, r2, #1 @ r2 -= 1
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cmn r2, #352 @ compare r2 against -352
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bne 1b @ loop if not equal
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bx lr
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@ -3,6 +3,19 @@ use super::hw::LeftOrRight;
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use super::{SoundChannel, SoundPriority};
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use crate::number::Num;
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// Defined in mixer.s
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extern "C" {
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fn agb_rs__mixer_add(
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sound_data: *const u8,
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sound_buffer: *mut Num<i16, 4>,
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playback_speed: Num<usize, 8>,
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left_amount: Num<i16, 4>,
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right_amount: Num<i16, 4>,
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);
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fn agb_rs__mixer_collapse(sound_buffer: *mut i8, input_buffer: *const Num<i16, 4>);
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}
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pub struct Mixer {
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buffer: MixerBuffer,
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channels: [Option<SoundChannel>; 16],
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@ -131,18 +144,21 @@ impl MixerBuffer {
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}
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}
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for i in 0..SOUND_BUFFER_SIZE {
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let v = (channel.data[channel.pos.floor()] as i8) as i16;
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channel.pos += channel.playback_speed;
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buffer[i] += left_amount * v;
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buffer[i + SOUND_BUFFER_SIZE] += right_amount * v;
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unsafe {
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agb_rs__mixer_add(
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channel.data.as_ptr().offset(channel.pos.floor() as isize),
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buffer.as_mut_ptr(),
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channel.playback_speed,
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left_amount,
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right_amount,
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);
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}
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channel.pos += channel.playback_speed * SOUND_BUFFER_SIZE;
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}
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let write_buffer = self.get_write_buffer();
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for i in 0..SOUND_BUFFER_SIZE * 2 {
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write_buffer[i] = buffer[i].floor().clamp(i8::MIN as i16, i8::MAX as i16) as i8
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unsafe {
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agb_rs__mixer_collapse(write_buffer.as_mut_ptr(), buffer.as_ptr());
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}
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}
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