Merge branch 'master' into affine

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Gwilym Kuiper 2022-10-08 23:03:42 +01:00 committed by GitHub
commit f5f73e89f5
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15 changed files with 131 additions and 117 deletions

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@ -21,6 +21,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- HashMap iterators now implement `size_hint` which should result in slightly better generation of code using those iterators.
- Transparency of backgrounds is now set once in the toml file rather than once for every image.
- Palette generation now takes into account every single background a toml definition rather than one at a time, you can now find it in the PALETTES constant rather than in every individual image.
- Sound frequency is no longer a crate feature, instead set when initialising the sound mixer.
### Fixed
- Fixed the fast magnitude function in agb_fixnum. This is also used in fast_normalise. Previously only worked for positive (x, y).

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@ -18,10 +18,6 @@ debug = true
[lib]
proc-macro = true
[features]
freq18157 = []
freq32768 = []
[dependencies]
hound = "3.5"
syn = "1"

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@ -6,15 +6,6 @@ use quote::{quote, ToTokens};
use std::path::Path;
use syn::parse_macro_input;
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
const FREQUENCY: u32 = 10512;
#[cfg(feature = "freq18157")]
const FREQUENCY: u32 = 18157;
#[cfg(feature = "freq32768")]
const FREQUENCY: u32 = 32768;
#[cfg(all(feature = "freq18157", feature = "freq32768"))]
compile_error!("Must have at most one of freq18157 or freq32768 features enabled");
use quote::TokenStreamExt;
struct ByteString<'a>(&'a [u8]);
impl ToTokens for ByteString<'_> {
@ -37,13 +28,6 @@ pub fn include_wav(input: TokenStream) -> TokenStream {
let wav_reader = hound::WavReader::open(&path)
.unwrap_or_else(|_| panic!("Failed to load file {}", include_path));
assert_eq!(
wav_reader.spec().sample_rate,
FREQUENCY,
"agb currently only supports sample rate of {}Hz",
FREQUENCY
);
let samples: Vec<u8> = samples_from_reader(wav_reader).collect();
let samples = ByteString(&samples);

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@ -17,8 +17,6 @@ debug = true
[features]
default = ["testing"]
freq18157 = ["agb_sound_converter/freq18157"]
freq32768 = ["agb_sound_converter/freq32768"]
testing = []
[dependencies]
@ -34,7 +32,3 @@ rustc-hash = { version = "1", default-features = false }
[package.metadata.docs.rs]
default-target = "thumbv6m-none-eabi"
targets = []
[[example]]
name = "mixer_32768"
required-features = ["freq32768"]

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@ -7,7 +7,7 @@ use agb::{
Font, Priority,
},
include_font, include_wav,
sound::mixer::SoundChannel,
sound::mixer::{Frequency, SoundChannel},
Gba,
};
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
let mut timer = timer_controller.timer2;
timer.set_enabled(true);
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz32768);
mixer.enable();
let _interrupt = mixer.setup_interrupt_handler();

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@ -3,7 +3,7 @@
use agb::fixnum::Num;
use agb::input::{Button, ButtonController, Tri};
use agb::sound::mixer::SoundChannel;
use agb::sound::mixer::{Frequency, SoundChannel};
use agb::{fixnum::num, include_wav, Gba};
// Music - "Dead Code" by Josh Woodward, free download at http://joshwoodward.com
@ -14,7 +14,7 @@ fn main(mut gba: Gba) -> ! {
let mut input = ButtonController::new();
let vblank_provider = agb::interrupt::VBlank::get();
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let channel = SoundChannel::new(DEAD_CODE);

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@ -7,7 +7,7 @@ use agb::{
Font, Priority,
},
include_font, include_wav,
sound::mixer::SoundChannel,
sound::mixer::{Frequency, SoundChannel},
Gba,
};
@ -40,7 +40,7 @@ fn main(mut gba: Gba) -> ! {
let mut timer = timer_controller.timer2;
timer.set_enabled(true);
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let mut channel = SoundChannel::new(LET_IT_IN);

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@ -160,7 +160,7 @@ impl<'a> InfiniteScrolledMap<'a> {
/// # );
/// #
/// # let vblank = agb::interrupt::VBlank::get();
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// let start_position = agb::fixnum::Vector2D::new(10, 10);
/// backdrop.init(&mut vram, start_position, &mut || {
/// vblank.wait_for_vblank();
@ -235,7 +235,7 @@ impl<'a> InfiniteScrolledMap<'a> {
/// # );
/// #
/// # let vblank = agb::interrupt::VBlank::get();
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// let start_position = agb::fixnum::Vector2D::new(10, 10);
/// while backdrop.init_partial(&mut vram, start_position) == PartialUpdateStatus::Continue {
/// vblank.wait_for_vblank();

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@ -14,17 +14,11 @@
//!
//! # Concepts
//!
//! The mixer runs at a fixed frequency which is determined at compile time by enabling
//! certain features within the crate. The following features are currently available:
//!
//! | Feature | Frequency |
//! |---------|-----------|
//! | none | 10512Hz |
//! | freq18157 | 18157Hz |
//! | freq32768[^32768Hz] | 32768Hz |
//! The mixer runs at a fixed frequency which is determined at initialisation time by
//! passing certain [`Frequency`] options.
//!
//! All wav files you use within your application / game must use this _exact_ frequency.
//! You will get a compile error if you use the incorrect frequency for your file.
//! If you don't use this frequency, the sound will play either too slowly or too quickly.
//!
//! The mixer can play both mono and stereo sounds, but only mono sound effects can have
//! effects applied to them (such as changing the speed at which they play or the panning).
@ -38,12 +32,17 @@
//! ```rust,no_run
//! # #![no_std]
//! # #![no_main]
//! use agb::sound::mixer::Frequency;
//! # fn foo(gba: &mut agb::Gba) {
//! let mut mixer = gba.mixer.mixer();
//! let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
//! mixer.enable();
//! # }
//! ```
//!
//! Pass a frequency option. This option must be used for the entire lifetime of the `mixer`
//! variable. If you want to change frequency, you will need to drop this one and create a new
//! one.
//!
//! ## Doing the per-frame work
//!
//! Then, you have a choice of whether you want to use interrupts or do the buffer swapping
@ -55,9 +54,10 @@
//! ```rust,no_run
//! # #![no_std]
//! # #![no_main]
//! use agb::sound::mixer::Frequency;
//! # fn foo(gba: &mut agb::Gba) {
//! # let mut mixer = gba.mixer.mixer();
//! # let vblank = agb::interrupt::VBlank::get();
//! let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
//! let vblank = agb::interrupt::VBlank::get();
//! // Somewhere in your main loop:
//! mixer.frame();
//! vblank.wait_for_vblank();
@ -70,10 +70,13 @@
//! ```rust,no_run
//! # #![no_std]
//! # #![no_main]
//! use agb::sound::mixer::Frequency;
//! # fn foo(gba: &mut agb::Gba) {
//! # let mut mixer = gba.mixer.mixer();
//! # let vblank = agb::interrupt::VBlank::get();
//! let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz32768);
//! let vblank = agb::interrupt::VBlank::get();
//! // outside your main loop, close to initialisation
//! // you must assign this to a variable (not to _ or ignored) or rust will immediately drop it
//! // and prevent the interrupt handler from firing.
//! let _mixer_interrupt = mixer.setup_interrupt_handler();
//!
//! // inside your main loop
@ -99,7 +102,7 @@
//! # #![no_std]
//! # #![no_main]
//! # fn foo(gba: &mut agb::Gba) {
//! # let mut mixer = gba.mixer.mixer();
//! # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
//! # let vblank = agb::interrupt::VBlank::get();
//! # use agb::{*, sound::mixer::*};
//! // Outside your main function in global scope:
@ -116,9 +119,6 @@
//!
//! Once you have run [`play_sound`](Mixer::play_sound), the mixer will play that sound until
//! it has finished.
//!
//! [^32768Hz]: You must use interrupts when using 32768Hz
mod hw;
mod sw_mixer;
@ -138,8 +138,8 @@ impl MixerController {
}
/// Get a [`Mixer`] in order to start producing sounds.
pub fn mixer(&mut self) -> Mixer {
Mixer::new()
pub fn mixer(&mut self, frequency: Frequency) -> Mixer {
Mixer::new(frequency)
}
}
@ -149,6 +149,43 @@ enum SoundPriority {
Low,
}
/// The supported frequencies within AGB. These are chosen to work well with
/// the hardware. Note that the higher the frequency, the better the quality of
/// the sound but the more CPU time sound mixing will take.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[non_exhaustive]
pub enum Frequency {
/// 10512Hz
Hz10512,
/// 18157Hz
Hz18157,
/// 32768Hz - note that this option requires interrupts for buffer swapping
Hz32768,
}
// list here: http://deku.gbadev.org/program/sound1.html
impl Frequency {
pub(crate) fn frequency(self) -> i32 {
use Frequency::*;
match self {
Hz10512 => 10512,
Hz18157 => 18157,
Hz32768 => 32768,
}
}
pub(crate) fn buffer_size(self) -> usize {
use Frequency::*;
match self {
Hz10512 => 176,
Hz18157 => 304,
Hz32768 => 560,
}
}
}
/// Describes one sound which should be playing. This could be a sound effect or
/// the background music. Use the factory methods on this to modify how it is played.
///
@ -185,7 +222,7 @@ enum SoundPriority {
///
/// // somewhere in code
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// let mut bgm = SoundChannel::new_high_priority(MY_BGM);
/// bgm.stereo().should_loop();
/// let _ = mixer.play_sound(bgm);
@ -204,7 +241,7 @@ enum SoundPriority {
///
/// // somewhere in code
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// let jump_sound = SoundChannel::new(JUMP_SOUND);
/// let _ = mixer.play_sound(jump_sound);
/// # }
@ -241,7 +278,7 @@ impl SoundChannel {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// // in global scope:
/// const JUMP_SOUND: &[u8] = include_wav!("examples/sfx/jump.wav");
///
@ -283,7 +320,7 @@ impl SoundChannel {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// // in global scope:
/// const MY_BGM: &[u8] = include_wav!("examples/sfx/my_bgm.wav");
///

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@ -1,12 +1,14 @@
use core::cell::RefCell;
use core::intrinsics::transmute;
use alloc::boxed::Box;
use alloc::vec::Vec;
use bare_metal::{CriticalSection, Mutex};
use super::hw;
use super::hw::LeftOrRight;
use super::{hw, Frequency};
use super::{SoundChannel, SoundPriority};
use crate::InternalAllocator;
use crate::{
fixnum::Num,
interrupt::free,
@ -46,7 +48,7 @@ extern "C" {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// let mut mixer = gba.mixer.mixer();
/// let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
/// # }
/// ```
///
@ -58,13 +60,13 @@ extern "C" {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # let vblank = agb::interrupt::VBlank::get();
/// // Outside your main function in global scope:
/// const MY_CRAZY_SOUND: &[u8] = include_wav!("examples/sfx/jump.wav");
///
/// // in your main function:
/// let mut mixer = gba.mixer.mixer();
/// let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
/// let mut channel = SoundChannel::new(MY_CRAZY_SOUND);
/// channel.stereo();
/// let _ = mixer.play_sound(channel);
@ -80,6 +82,7 @@ pub struct Mixer {
buffer: MixerBuffer,
channels: [Option<SoundChannel>; 8],
indices: [i32; 8],
frequency: Frequency,
timer: Timer,
}
@ -96,7 +99,7 @@ pub struct Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # const MY_BGM: &[u8] = include_wav!("examples/sfx/my_bgm.wav");
/// let mut channel = SoundChannel::new_high_priority(MY_BGM);
/// let bgm_channel_id = mixer.play_sound(channel).unwrap(); // will always be Some if high priority
@ -108,9 +111,10 @@ pub struct Mixer {
pub struct ChannelId(usize, i32);
impl Mixer {
pub(super) fn new() -> Self {
pub(super) fn new(frequency: Frequency) -> Self {
Self {
buffer: MixerBuffer::new(),
frequency,
buffer: MixerBuffer::new(frequency),
channels: Default::default(),
indices: Default::default(),
@ -123,7 +127,7 @@ impl Mixer {
/// You must call this method in order to start playing sound. You can do as much set up before
/// this as you like, but you will not get any sound out of the console until this method is called.
pub fn enable(&mut self) {
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, constants::SOUND_FREQUENCY);
hw::set_timer_counter_for_frequency_and_enable(&mut self.timer, self.frequency.frequency());
hw::set_sound_control_register_for_mixer();
}
@ -138,7 +142,7 @@ impl Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # let vblank = agb::interrupt::VBlank::get();
/// loop {
/// mixer.frame();
@ -167,7 +171,7 @@ impl Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # let vblank = agb::interrupt::VBlank::get();
/// // you must set this to a named variable to ensure that the scope is long enough
/// let _mixer_interrupt = mixer.setup_interrupt_handler();
@ -184,7 +188,7 @@ impl Mixer {
.set_cascade(true)
.set_divider(Divider::Divider1)
.set_interrupt(true)
.set_overflow_amount(constants::SOUND_BUFFER_SIZE as u16)
.set_overflow_amount(self.frequency.buffer_size() as u16)
.set_enabled(true);
add_interrupt_handler(timer1.interrupt(), move |cs| self.buffer.swap(cs))
@ -205,7 +209,7 @@ impl Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # let vblank = agb::interrupt::VBlank::get();
/// loop {
/// mixer.frame();
@ -244,7 +248,7 @@ impl Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # const MY_BGM: &[u8] = include_wav!("examples/sfx/my_bgm.wav");
/// let mut channel = SoundChannel::new_high_priority(MY_BGM);
/// let bgm_channel_id = mixer.play_sound(channel).unwrap(); // will always be Some if high priority
@ -293,7 +297,7 @@ impl Mixer {
/// # use agb::sound::mixer::*;
/// # use agb::*;
/// # fn foo(gba: &mut Gba) {
/// # let mut mixer = gba.mixer.mixer();
/// # let mut mixer = gba.mixer.mixer(agb::sound::mixer::Frequency::Hz10512);
/// # const MY_BGM: &[u8] = include_wav!("examples/sfx/my_bgm.wav");
/// let mut channel = SoundChannel::new_high_priority(MY_BGM);
/// let bgm_channel_id = mixer.play_sound(channel).unwrap(); // will always be Some if high priority
@ -313,47 +317,32 @@ impl Mixer {
}
}
// These work perfectly with swapping the buffers every vblank
// list here: http://deku.gbadev.org/program/sound1.html
#[cfg(all(not(feature = "freq18157"), not(feature = "freq32768")))]
mod constants {
pub const SOUND_FREQUENCY: i32 = 10512;
pub const SOUND_BUFFER_SIZE: usize = 176;
}
#[cfg(feature = "freq18157")]
mod constants {
pub const SOUND_FREQUENCY: i32 = 18157;
pub const SOUND_BUFFER_SIZE: usize = 304;
}
#[cfg(feature = "freq32768")]
mod constants {
pub const SOUND_FREQUENCY: i32 = 32768;
pub const SOUND_BUFFER_SIZE: usize = 560;
}
fn set_asm_buffer_size() {
fn set_asm_buffer_size(frequency: Frequency) {
extern "C" {
static mut agb_rs__buffer_size: usize;
}
unsafe {
agb_rs__buffer_size = constants::SOUND_BUFFER_SIZE;
agb_rs__buffer_size = frequency.buffer_size();
}
}
#[repr(C, align(4))]
struct SoundBuffer([i8; constants::SOUND_BUFFER_SIZE * 2]);
struct SoundBuffer(Box<[i8], InternalAllocator>);
impl Default for SoundBuffer {
fn default() -> Self {
Self([0; constants::SOUND_BUFFER_SIZE * 2])
impl SoundBuffer {
fn new(frequency: Frequency) -> Self {
let my_size = frequency.buffer_size() * 2;
let mut v = Vec::with_capacity_in(my_size, InternalAllocator);
v.resize(my_size, 0);
SoundBuffer(v.into_boxed_slice())
}
}
struct MixerBuffer {
buffers: [SoundBuffer; 3],
working_buffer: Box<[Num<i16, 4>], InternalAllocator>,
frequency: Frequency,
state: Mutex<RefCell<MixerBufferState>>,
}
@ -391,16 +380,26 @@ impl MixerBufferState {
}
impl MixerBuffer {
fn new() -> Self {
set_asm_buffer_size();
fn new(frequency: Frequency) -> Self {
let mut working_buffer =
Vec::with_capacity_in(frequency.buffer_size() * 2, InternalAllocator);
working_buffer.resize(frequency.buffer_size() * 2, 0.into());
MixerBuffer {
buffers: Default::default(),
buffers: [
SoundBuffer::new(frequency),
SoundBuffer::new(frequency),
SoundBuffer::new(frequency),
],
working_buffer: working_buffer.into_boxed_slice(),
state: Mutex::new(RefCell::new(MixerBufferState {
active_buffer: 0,
playing_buffer: 0,
})),
frequency,
}
}
@ -413,15 +412,16 @@ impl MixerBuffer {
let (left_buffer, right_buffer) = self.buffers[buffer]
.0
.split_at(constants::SOUND_BUFFER_SIZE);
.split_at(self.frequency.buffer_size());
hw::enable_dma_for_sound(left_buffer, LeftOrRight::Left);
hw::enable_dma_for_sound(right_buffer, LeftOrRight::Right);
}
fn write_channels<'a>(&mut self, channels: impl Iterator<Item = &'a mut SoundChannel>) {
let mut buffer: [Num<i16, 4>; constants::SOUND_BUFFER_SIZE * 2] =
unsafe { transmute([0i16; constants::SOUND_BUFFER_SIZE * 2]) };
set_asm_buffer_size(self.frequency);
self.working_buffer.fill(0.into());
for channel in channels {
if channel.is_done {
@ -434,7 +434,7 @@ impl MixerBuffer {
channel.playback_speed
};
if (channel.pos + playback_speed * constants::SOUND_BUFFER_SIZE).floor()
if (channel.pos + playback_speed * self.frequency.buffer_size()).floor()
>= channel.data.len()
{
// TODO: This should probably play what's left rather than skip the last bit
@ -450,7 +450,7 @@ impl MixerBuffer {
unsafe {
agb_rs__mixer_add_stereo(
channel.data.as_ptr().add(channel.pos.floor()),
buffer.as_mut_ptr(),
self.working_buffer.as_mut_ptr(),
channel.volume,
);
}
@ -461,7 +461,7 @@ impl MixerBuffer {
unsafe {
agb_rs__mixer_add(
channel.data.as_ptr().add(channel.pos.floor()),
buffer.as_mut_ptr(),
self.working_buffer.as_mut_ptr(),
playback_speed,
left_amount,
right_amount,
@ -469,7 +469,7 @@ impl MixerBuffer {
}
}
channel.pos += playback_speed * constants::SOUND_BUFFER_SIZE;
channel.pos += playback_speed * self.frequency.buffer_size();
}
let write_buffer_index = free(|cs| self.state.borrow(cs).borrow_mut().active_advanced());
@ -477,7 +477,7 @@ impl MixerBuffer {
let write_buffer = &mut self.buffers[write_buffer_index].0;
unsafe {
agb_rs__mixer_collapse(write_buffer.as_mut_ptr(), buffer.as_ptr());
agb_rs__mixer_collapse(write_buffer.as_mut_ptr(), self.working_buffer.as_ptr());
}
}
}

View file

@ -7,7 +7,7 @@ edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
agb = { version = "0.11.1", path = "../../agb", features = ["freq32768"] }
agb = { version = "0.11.1", path = "../../agb" }
bare-metal = "1"
[profile.dev]

View file

@ -10,11 +10,11 @@
// which won't be a particularly clear error message.
#![no_main]
use agb::display;
use agb::display::object::ObjectController;
use agb::display::tiled::{TiledMap, VRamManager};
use agb::display::Priority;
use agb::interrupt::VBlank;
use agb::{display, sound::mixer::Frequency};
extern crate alloc;
use alloc::vec;
@ -138,7 +138,7 @@ fn main(mut gba: agb::Gba) -> ! {
let mut star_background = StarBackground::new(&mut background0, &mut background1, &mut vram);
star_background.commit(&mut vram);
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz32768);
mixer.enable();
let _interrupt_handler = mixer.setup_interrupt_handler();

View file

@ -17,6 +17,7 @@ use agb::{
},
fixnum::{FixedNum, Vector2D},
input::{self, Button, ButtonController},
sound::mixer::Frequency,
};
use alloc::boxed::Box;
@ -820,7 +821,7 @@ pub fn main(mut agb: agb::Gba) -> ! {
vram.set_background_palettes(tile_sheet::PALETTES);
let object = agb.display.object.get();
let mut mixer = agb.mixer.mixer();
let mut mixer = agb.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let mut music_box = sfx::MusicBox::new();

View file

@ -7,7 +7,7 @@ edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
agb = { path = "../../agb", version = "0.11.1", features = ["freq18157"]}
agb = { path = "../../agb", version = "0.11.1" }
generational-arena = { version = "0.2", default-features = false }
[build-dependencies]

View file

@ -22,6 +22,7 @@ use agb::{
input::{Button, ButtonController, Tri},
interrupt::VBlank,
rng,
sound::mixer::Frequency,
};
use generational_arena::Arena;
use sfx::Sfx;
@ -2205,7 +2206,7 @@ fn game_with_level(gba: &mut agb::Gba) {
let vblank = agb::interrupt::VBlank::get();
vblank.wait_for_vblank();
let mut mixer = gba.mixer.mixer();
let mut mixer = gba.mixer.mixer(Frequency::Hz18157);
mixer.enable();
let mut sfx = sfx::Sfx::new(&mut mixer);