mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
add docs and export
This commit is contained in:
parent
66a212f29a
commit
fa7a71e0d3
|
@ -9,7 +9,7 @@
|
|||
//! harder to integrate into your games depending on how they are architectured.
|
||||
|
||||
mod affine;
|
||||
pub mod font;
|
||||
mod font;
|
||||
mod managed;
|
||||
mod sprites;
|
||||
mod unmanaged;
|
||||
|
@ -23,6 +23,8 @@ pub use affine::AffineMatrixInstance;
|
|||
pub use managed::{OamManaged, Object};
|
||||
pub use unmanaged::{AffineMode, OamIterator, OamSlot, OamUnmanaged, ObjectUnmanaged};
|
||||
|
||||
pub use font::{ChangeColour, ObjectTextRender, TextAlignment};
|
||||
|
||||
use super::DISPLAY_CONTROL;
|
||||
|
||||
const OBJECT_ATTRIBUTE_MEMORY: *mut u16 = 0x0700_0000 as *mut u16;
|
||||
|
|
|
@ -32,7 +32,7 @@ impl WhiteSpace {
|
|||
}
|
||||
}
|
||||
|
||||
pub struct BufferedRender<'font> {
|
||||
struct BufferedRender<'font> {
|
||||
char_render: WordRender,
|
||||
preprocessor: Preprocessed,
|
||||
buffered_chars: VecDeque<char>,
|
||||
|
@ -48,11 +48,16 @@ struct Letters {
|
|||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
#[non_exhaustive]
|
||||
/// The text alignment of the layout
|
||||
pub enum TextAlignment {
|
||||
#[default]
|
||||
/// Left aligned, the left edge of the text lines up
|
||||
Left,
|
||||
/// Right aligned, the right edge of the text lines up
|
||||
Right,
|
||||
/// Center aligned, the center of the text lines up
|
||||
Center,
|
||||
/// Justified, both the left and right edges line up with space width adapted to make it so.
|
||||
Justify,
|
||||
}
|
||||
|
||||
|
@ -112,19 +117,43 @@ fn is_private_use(c: char) -> bool {
|
|||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
/// Changes the palette to use to draw characters.
|
||||
/// ```rust,no_run
|
||||
/// # #![no_std]
|
||||
/// # #![no_main]
|
||||
/// use agb::display::object::{ObjectTextRender, PaletteVram, ChangeColour, Size};
|
||||
/// use agb::display::palette16::Palette16;
|
||||
/// use agb::display::Font;
|
||||
///
|
||||
/// use core::fmt::Write;
|
||||
///
|
||||
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
|
||||
///
|
||||
/// # fn foo() {
|
||||
/// let mut palette = [0x0; 16];
|
||||
/// palette[1] = 0xFF_FF;
|
||||
/// palette[2] = 0x00_FF;
|
||||
/// let palette = Palette16::new(palette);
|
||||
/// let palette = PaletteVram::new(&palette).unwrap();
|
||||
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
|
||||
///
|
||||
/// let _ = writeln!(writer, "Hello, {}World{}!", ChangeColour::new(2), ChangeColour::new(1));
|
||||
/// # }
|
||||
/// ```
|
||||
pub struct ChangeColour(u8);
|
||||
|
||||
impl ChangeColour {
|
||||
#[must_use]
|
||||
pub fn new(colour: u32) -> Self {
|
||||
/// Creates the colour changer. Colour is a palette index and must be in the range 0..16.
|
||||
pub fn new(colour: usize) -> Self {
|
||||
assert!(colour < 16, "paletted colour must be valid (0..=15)");
|
||||
|
||||
Self(colour as u8)
|
||||
}
|
||||
|
||||
fn try_from_char(c: char) -> Option<Self> {
|
||||
let c = c as u32;
|
||||
if c >= 0xE000 && c < 0xE000 + 16 {
|
||||
let c = c as u32 as usize;
|
||||
if (0xE000..0xE000 + 16).contains(&c) {
|
||||
Some(ChangeColour::new(c - 0xE000))
|
||||
} else {
|
||||
None
|
||||
|
@ -172,6 +201,43 @@ impl BufferedRender<'_> {
|
|||
}
|
||||
}
|
||||
|
||||
/// The object text renderer. Uses objects to render and layout text. It's use is non trivial.
|
||||
/// Changes the palette to use to draw characters.
|
||||
/// ```rust,no_run
|
||||
/// #![no_std]
|
||||
/// #![no_main]
|
||||
/// use agb::display::object::{ObjectTextRender, PaletteVram, TextAlignment, Size};
|
||||
/// use agb::display::palette16::Palette16;
|
||||
/// use agb::display::{Font, WIDTH};
|
||||
///
|
||||
/// use core::fmt::Write;
|
||||
///
|
||||
/// const EXAMPLE_FONT: Font = agb::include_font!("examples/font/yoster.ttf", 12);
|
||||
///
|
||||
/// #[agb::entry]
|
||||
/// fn main(gba: &mut agb::Gba) -> ! {
|
||||
/// let (mut unmanaged, _) = gba.display.object.get_unmanaged();
|
||||
/// let vblank = agb::interrupt::VBlank::get();
|
||||
///
|
||||
/// let mut palette = [0x0; 16];
|
||||
/// palette[1] = 0xFF_FF;
|
||||
/// let palette = Palette16::new(palette);
|
||||
/// let palette = PaletteVram::new(&palette).unwrap();
|
||||
///
|
||||
/// let mut writer = ObjectTextRender::new(&EXAMPLE_FONT, Size::S16x16, palette);
|
||||
///
|
||||
/// let _ = writeln!(writer, "Hello, World!");
|
||||
/// writer.layout((WIDTH, 40).into(), TextAlignment::Left, 2);
|
||||
///
|
||||
/// loop {
|
||||
/// writer.next_letter_group();
|
||||
/// writer.update((0, 0).into());
|
||||
/// vblank.wait_for_vblank();
|
||||
/// let oam = &mut unmanaged.iter();
|
||||
/// writer.commit(oam);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub struct ObjectTextRender<'font> {
|
||||
buffer: BufferedRender<'font>,
|
||||
layout: LayoutCache,
|
||||
|
@ -180,6 +246,9 @@ pub struct ObjectTextRender<'font> {
|
|||
|
||||
impl<'font> ObjectTextRender<'font> {
|
||||
#[must_use]
|
||||
/// Creates a new text renderer with a given font, sprite size, and palette.
|
||||
/// You must ensure that the sprite size can accomodate the letters from the
|
||||
/// font otherwise it will panic at render time.
|
||||
pub fn new(font: &'font Font, sprite_size: Size, palette: PaletteVram) -> Self {
|
||||
Self {
|
||||
buffer: BufferedRender::new(font, sprite_size, palette),
|
||||
|
@ -231,7 +300,7 @@ impl ObjectTextRender<'_> {
|
|||
);
|
||||
}
|
||||
|
||||
/// Removes one complete line.
|
||||
/// Removes one complete line. Returns whether a line could be removed. You must call [`update`] after this
|
||||
pub fn pop_line(&mut self) -> bool {
|
||||
let width = self.layout.area.x;
|
||||
let space = self.buffer.font.letter(' ').advance_width as i32;
|
||||
|
@ -257,6 +326,9 @@ impl ObjectTextRender<'_> {
|
|||
false
|
||||
}
|
||||
|
||||
/// Updates the internal state of the number of letters to write and popped
|
||||
/// line. Should be called in the same frame as and after
|
||||
/// [`next_letter_group`], [`next_line`], and [`pop_line`].
|
||||
pub fn update(&mut self, position: Vector2D<i32>) {
|
||||
if !self.buffer.buffered_chars.is_empty()
|
||||
&& self.buffer.letters.letters.len() <= self.number_of_objects + 5
|
||||
|
@ -271,6 +343,8 @@ impl ObjectTextRender<'_> {
|
|||
);
|
||||
}
|
||||
|
||||
/// Causes the next letter group to be shown on the next update. Returns
|
||||
/// whether another letter could be added in the space given.
|
||||
pub fn next_letter_group(&mut self) -> bool {
|
||||
if !self.can_render_another_element() {
|
||||
return false;
|
||||
|
@ -294,6 +368,8 @@ impl ObjectTextRender<'_> {
|
|||
max_number_of_objects > self.number_of_objects
|
||||
}
|
||||
|
||||
/// Causes the next line to be shown on the next update. Returns
|
||||
/// whether another line could be added in the space given.
|
||||
pub fn next_line(&mut self) -> bool {
|
||||
let max_number_of_lines = (self.layout.area.y / self.buffer.font.line_height()) as usize;
|
||||
|
||||
|
|
Loading…
Reference in a new issue