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Fix linting issues
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@ -52,8 +52,7 @@ pub trait TiledMap: TiledMapTypes {
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fn size(&self) -> Self::Size;
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}
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impl TiledMap for AffineMap
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{
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impl TiledMap for AffineMap {
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fn clear(&mut self, vram: &mut VRamManager) {
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let colours = self.colours();
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@ -88,12 +87,13 @@ impl TiledMap for AffineMap
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let screenblock_memory = self.screenblock_memory() as *mut u8;
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if *self.tiles_dirty() {
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let tiledata: Vec<u8> = self.tiles_mut().iter().map(|a| a.tile_index(TileFormat::EightBpp).raw_index() as u8).collect();
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let tiledata: Vec<u8> = self
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.tiles_mut()
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.iter()
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.map(|a| a.tile_index(TileFormat::EightBpp).raw_index() as u8)
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.collect();
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unsafe {
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screenblock_memory.copy_from(
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tiledata.as_ptr(),
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self.map_size().num_tiles(),
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);
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screenblock_memory.copy_from(tiledata.as_ptr(), self.map_size().num_tiles());
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}
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}
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@ -116,8 +116,7 @@ impl TiledMap for AffineMap
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self.map_size()
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}
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}
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impl TiledMap for RegularMap
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{
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impl TiledMap for RegularMap {
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fn clear(&mut self, vram: &mut VRamManager) {
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let colours = self.colours();
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