dynamic sprite allocate directly into sprite vram

This commit is contained in:
Corwin 2023-06-27 21:56:09 +01:00
parent ce7bcacb3c
commit fd82b259cc
No known key found for this signature in database
3 changed files with 90 additions and 50 deletions

View file

@ -1,4 +1,3 @@
use core::alloc::{Allocator, Layout};
use core::ops::{Deref, DerefMut};
use core::ptr::NonNull;
@ -45,18 +44,23 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
macro_rules! impl_zst_allocator {
($name_of_struct: ty, $name_of_static: ident) => {
unsafe impl Allocator for $name_of_struct {
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> {
unsafe impl core::alloc::Allocator for $name_of_struct {
fn allocate(
&self,
layout: core::alloc::Layout,
) -> Result<core::ptr::NonNull<[u8]>, core::alloc::AllocError> {
$name_of_static.allocate(layout)
}
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) {
unsafe fn deallocate(&self, ptr: core::ptr::NonNull<u8>, layout: core::alloc::Layout) {
$name_of_static.deallocate(ptr, layout)
}
}
};
}
pub(crate) use impl_zst_allocator;
/// This is the allocator for the External Working Ram. This is currently
/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
/// is meant to be used in specifying where certain structures should be

View file

@ -1,14 +1,12 @@
use core::{alloc::Allocator, ptr::NonNull};
use alloc::{
alloc::Global,
boxed::Box,
rc::{Rc, Weak},
vec::Vec,
};
use crate::{
agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd},
agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd, impl_zst_allocator},
display::palette16::Palette16,
hash_map::HashMap,
};
@ -18,8 +16,8 @@ use super::{
BYTES_PER_TILE_4BPP,
};
const PALETTE_SPRITE: usize = 0x0500_0200;
const TILE_SPRITE: usize = 0x06010000;
pub const PALETTE_SPRITE: usize = 0x0500_0200;
pub const TILE_SPRITE: usize = 0x06010000;
static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
BlockAllocator::new(StartEnd {
@ -28,6 +26,10 @@ static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
})
};
pub struct SpriteAllocator;
impl_zst_allocator!(SpriteAllocator, SPRITE_ALLOCATOR);
static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
BlockAllocator::new(StartEnd {
start: || PALETTE_SPRITE,
@ -35,6 +37,10 @@ static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
})
};
pub struct PaletteAllocator;
impl_zst_allocator!(PaletteAllocator, PALETTE_ALLOCATOR);
/// The Sprite Id is a thin wrapper around the pointer to the sprite in
/// rom and is therefore a unique identifier to a sprite
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
@ -162,13 +168,21 @@ impl SpriteVram {
.as_ptr()
.copy_from_nonoverlapping(data.as_ptr(), data.len());
}
Ok(SpriteVram {
Ok(unsafe { Self::from_location_size(allocated, size, palette) })
}
unsafe fn from_location_size(
data: NonNull<u8>,
size: Size,
palette: PaletteVram,
) -> SpriteVram {
SpriteVram {
data: Rc::new(SpriteVramData {
location: Location::from_sprite_ptr(allocated),
location: Location::from_sprite_ptr(data),
size,
palette,
}),
})
}
}
pub(crate) fn location(&self) -> u16 {
@ -290,31 +304,54 @@ impl Default for SpriteLoader {
}
/// Sprite data that can be used to create sprites in vram.
pub struct DynamicSprite<A: Allocator = Global> {
data: Box<[u8], A>,
pub struct DynamicSprite {
data: Box<[u16], SpriteAllocator>,
size: Size,
}
impl Clone for DynamicSprite {
fn clone(&self) -> Self {
let allocation = SpriteAllocator
.allocate(self.size.layout())
.expect("cannot allocate dynamic sprite");
let allocation = core::ptr::slice_from_raw_parts_mut(
allocation.as_ptr() as *mut _,
allocation.len() / 2,
);
let mut data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
data.clone_from_slice(&self.data);
Self {
data,
size: self.size,
}
}
}
impl DynamicSprite {
/// Creates a new dynamic sprite of a given size
pub fn try_new(size: Size) -> Result<Self, LoaderError> {
let allocation = SpriteAllocator
.allocate_zeroed(size.layout())
.map_err(|_| LoaderError::SpriteFull)?;
let allocation = core::ptr::slice_from_raw_parts_mut(
allocation.as_ptr() as *mut _,
allocation.len() / 2,
);
let data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
Ok(DynamicSprite { data, size })
}
#[must_use]
/// Creates a new dynamic sprite.
/// Creates a new dynamic sprite of a given size
pub fn new(size: Size) -> Self {
Self::new_in(size, Global)
}
}
impl<A: Allocator> DynamicSprite<A> {
#[must_use]
/// Creates a new dynamic sprite of a given size in a given allocator.
pub fn new_in(size: Size, allocator: A) -> Self {
let num_bytes = size.number_of_tiles() * BYTES_PER_TILE_4BPP;
let mut data = Vec::with_capacity_in(num_bytes, allocator);
data.resize(num_bytes, 0);
let data = data.into_boxed_slice();
DynamicSprite { data, size }
Self::try_new(size).expect("couldn't allocate dynamic sprite")
}
/// Set the pixel of a sprite to a given paletted pixel. Panics if the
@ -335,32 +372,34 @@ impl<A: Allocator> DynamicSprite<A> {
let (x_in_tile, y_in_tile) = (x % 8, y % 8);
let byte_to_modify_in_tile = x_in_tile / 2 + y_in_tile * 4;
let half_word_to_modify_in_tile = x_in_tile / 4 + y_in_tile * 2;
let byte_to_modify = tile_number_to_modify * BYTES_PER_TILE_4BPP + byte_to_modify_in_tile;
let mut byte = self.data[byte_to_modify];
let parity = (x & 0b1) * 4;
let half_word_to_modify =
tile_number_to_modify * BYTES_PER_TILE_4BPP / 2 + half_word_to_modify_in_tile;
let mut half_word = self.data[half_word_to_modify];
byte = (byte & !(0b1111 << parity)) | ((paletted_pixel as u8) << parity);
self.data[byte_to_modify] = byte;
let nibble_to_modify = (x % 4) * 4;
half_word = (half_word & !(0b1111 << nibble_to_modify))
| ((paletted_pixel as u16) << nibble_to_modify);
self.data[half_word_to_modify] = half_word;
}
/// Wipes the sprite
pub fn clear(&mut self, paletted_pixel: usize) {
assert!(paletted_pixel < 0x10);
let reset = (paletted_pixel | paletted_pixel << 4) as u8;
let reset =
(paletted_pixel | paletted_pixel << 4 | paletted_pixel << 8 | paletted_pixel << 12)
as u16;
self.data.fill(reset);
}
/// Tries to copy the sprite to vram to be used to set object sprites.
pub fn try_vram(&self, palette: PaletteVram) -> Result<SpriteVram, LoaderError> {
SpriteVram::new(&self.data, self.size, palette)
}
#[must_use]
/// Tries to copy the sprite to vram to be used to set object sprites.
/// Panics if it cannot be allocated.
pub fn to_vram(&self, palette: PaletteVram) -> SpriteVram {
self.try_vram(palette).expect("cannot create sprite")
pub fn to_vram(self, palette: PaletteVram) -> SpriteVram {
let data = unsafe { NonNull::new_unchecked(Box::leak(self.data).as_mut_ptr()) };
unsafe { SpriteVram::from_location_size(data.cast(), self.size, palette) }
}
}

View file

@ -129,13 +129,10 @@ fn generate_sprites() -> Box<[SpriteVram]> {
.collect();
// generate sprites
let mut sprite = DynamicSprite::new(Size::S8x8);
for (palette, colour) in (0..PALETTE.len()).map(|x| (x / 15, x % 15)) {
for y in 0..8 {
for x in 0..8 {
sprite.set_pixel(x, y, colour + 1);
}
}
let mut sprite = DynamicSprite::new(Size::S8x8);
sprite.clear(colour + 1);
sprites.push(sprite.to_vram(palettes[palette].clone()));
}