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https://github.com/italicsjenga/agb.git
synced 2024-12-23 08:11:33 +11:00
dynamic sprite allocate directly into sprite vram
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@ -1,4 +1,3 @@
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use core::alloc::{Allocator, Layout};
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use core::ops::{Deref, DerefMut};
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use core::ptr::NonNull;
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@ -45,18 +44,23 @@ static GLOBAL_ALLOC: BlockAllocator = unsafe {
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macro_rules! impl_zst_allocator {
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($name_of_struct: ty, $name_of_static: ident) => {
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unsafe impl Allocator for $name_of_struct {
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fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, core::alloc::AllocError> {
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unsafe impl core::alloc::Allocator for $name_of_struct {
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fn allocate(
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&self,
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layout: core::alloc::Layout,
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) -> Result<core::ptr::NonNull<[u8]>, core::alloc::AllocError> {
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$name_of_static.allocate(layout)
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}
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout) {
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unsafe fn deallocate(&self, ptr: core::ptr::NonNull<u8>, layout: core::alloc::Layout) {
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$name_of_static.deallocate(ptr, layout)
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}
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}
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};
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}
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pub(crate) use impl_zst_allocator;
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/// This is the allocator for the External Working Ram. This is currently
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/// equivalent to the Global Allocator (where things are allocated if no allocator is provided). This implements the allocator trait, so
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/// is meant to be used in specifying where certain structures should be
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@ -1,14 +1,12 @@
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use core::{alloc::Allocator, ptr::NonNull};
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use alloc::{
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alloc::Global,
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boxed::Box,
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rc::{Rc, Weak},
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vec::Vec,
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};
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use crate::{
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agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd},
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agb_alloc::{block_allocator::BlockAllocator, bump_allocator::StartEnd, impl_zst_allocator},
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display::palette16::Palette16,
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hash_map::HashMap,
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};
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@ -18,8 +16,8 @@ use super::{
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BYTES_PER_TILE_4BPP,
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};
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const PALETTE_SPRITE: usize = 0x0500_0200;
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const TILE_SPRITE: usize = 0x06010000;
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pub const PALETTE_SPRITE: usize = 0x0500_0200;
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pub const TILE_SPRITE: usize = 0x06010000;
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static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
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BlockAllocator::new(StartEnd {
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@ -28,6 +26,10 @@ static SPRITE_ALLOCATOR: BlockAllocator = unsafe {
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})
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};
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pub struct SpriteAllocator;
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impl_zst_allocator!(SpriteAllocator, SPRITE_ALLOCATOR);
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static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
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BlockAllocator::new(StartEnd {
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start: || PALETTE_SPRITE,
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@ -35,6 +37,10 @@ static PALETTE_ALLOCATOR: BlockAllocator = unsafe {
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})
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};
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pub struct PaletteAllocator;
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impl_zst_allocator!(PaletteAllocator, PALETTE_ALLOCATOR);
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/// The Sprite Id is a thin wrapper around the pointer to the sprite in
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/// rom and is therefore a unique identifier to a sprite
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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@ -162,13 +168,21 @@ impl SpriteVram {
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.as_ptr()
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.copy_from_nonoverlapping(data.as_ptr(), data.len());
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}
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Ok(SpriteVram {
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Ok(unsafe { Self::from_location_size(allocated, size, palette) })
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}
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unsafe fn from_location_size(
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data: NonNull<u8>,
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size: Size,
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palette: PaletteVram,
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) -> SpriteVram {
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SpriteVram {
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data: Rc::new(SpriteVramData {
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location: Location::from_sprite_ptr(allocated),
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location: Location::from_sprite_ptr(data),
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size,
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palette,
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}),
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})
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}
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}
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pub(crate) fn location(&self) -> u16 {
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@ -290,31 +304,54 @@ impl Default for SpriteLoader {
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}
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/// Sprite data that can be used to create sprites in vram.
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pub struct DynamicSprite<A: Allocator = Global> {
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data: Box<[u8], A>,
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pub struct DynamicSprite {
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data: Box<[u16], SpriteAllocator>,
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size: Size,
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}
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impl DynamicSprite {
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#[must_use]
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/// Creates a new dynamic sprite.
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pub fn new(size: Size) -> Self {
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Self::new_in(size, Global)
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impl Clone for DynamicSprite {
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fn clone(&self) -> Self {
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let allocation = SpriteAllocator
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.allocate(self.size.layout())
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.expect("cannot allocate dynamic sprite");
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let allocation = core::ptr::slice_from_raw_parts_mut(
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allocation.as_ptr() as *mut _,
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allocation.len() / 2,
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);
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let mut data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
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data.clone_from_slice(&self.data);
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Self {
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data,
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size: self.size,
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}
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}
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}
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impl<A: Allocator> DynamicSprite<A> {
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impl DynamicSprite {
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/// Creates a new dynamic sprite of a given size
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pub fn try_new(size: Size) -> Result<Self, LoaderError> {
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let allocation = SpriteAllocator
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.allocate_zeroed(size.layout())
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.map_err(|_| LoaderError::SpriteFull)?;
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let allocation = core::ptr::slice_from_raw_parts_mut(
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allocation.as_ptr() as *mut _,
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allocation.len() / 2,
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);
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let data = unsafe { Box::from_raw_in(allocation, SpriteAllocator) };
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Ok(DynamicSprite { data, size })
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}
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#[must_use]
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/// Creates a new dynamic sprite of a given size in a given allocator.
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pub fn new_in(size: Size, allocator: A) -> Self {
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let num_bytes = size.number_of_tiles() * BYTES_PER_TILE_4BPP;
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let mut data = Vec::with_capacity_in(num_bytes, allocator);
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data.resize(num_bytes, 0);
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let data = data.into_boxed_slice();
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DynamicSprite { data, size }
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/// Creates a new dynamic sprite of a given size
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pub fn new(size: Size) -> Self {
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Self::try_new(size).expect("couldn't allocate dynamic sprite")
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}
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/// Set the pixel of a sprite to a given paletted pixel. Panics if the
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@ -335,32 +372,34 @@ impl<A: Allocator> DynamicSprite<A> {
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let (x_in_tile, y_in_tile) = (x % 8, y % 8);
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let byte_to_modify_in_tile = x_in_tile / 2 + y_in_tile * 4;
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let half_word_to_modify_in_tile = x_in_tile / 4 + y_in_tile * 2;
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let byte_to_modify = tile_number_to_modify * BYTES_PER_TILE_4BPP + byte_to_modify_in_tile;
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let mut byte = self.data[byte_to_modify];
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let parity = (x & 0b1) * 4;
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let half_word_to_modify =
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tile_number_to_modify * BYTES_PER_TILE_4BPP / 2 + half_word_to_modify_in_tile;
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let mut half_word = self.data[half_word_to_modify];
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byte = (byte & !(0b1111 << parity)) | ((paletted_pixel as u8) << parity);
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self.data[byte_to_modify] = byte;
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let nibble_to_modify = (x % 4) * 4;
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half_word = (half_word & !(0b1111 << nibble_to_modify))
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| ((paletted_pixel as u16) << nibble_to_modify);
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self.data[half_word_to_modify] = half_word;
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}
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/// Wipes the sprite
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pub fn clear(&mut self, paletted_pixel: usize) {
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assert!(paletted_pixel < 0x10);
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let reset = (paletted_pixel | paletted_pixel << 4) as u8;
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let reset =
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(paletted_pixel | paletted_pixel << 4 | paletted_pixel << 8 | paletted_pixel << 12)
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as u16;
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self.data.fill(reset);
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}
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/// Tries to copy the sprite to vram to be used to set object sprites.
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pub fn try_vram(&self, palette: PaletteVram) -> Result<SpriteVram, LoaderError> {
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SpriteVram::new(&self.data, self.size, palette)
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}
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#[must_use]
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/// Tries to copy the sprite to vram to be used to set object sprites.
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/// Panics if it cannot be allocated.
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pub fn to_vram(&self, palette: PaletteVram) -> SpriteVram {
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self.try_vram(palette).expect("cannot create sprite")
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pub fn to_vram(self, palette: PaletteVram) -> SpriteVram {
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let data = unsafe { NonNull::new_unchecked(Box::leak(self.data).as_mut_ptr()) };
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unsafe { SpriteVram::from_location_size(data.cast(), self.size, palette) }
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}
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}
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@ -129,13 +129,10 @@ fn generate_sprites() -> Box<[SpriteVram]> {
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.collect();
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// generate sprites
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let mut sprite = DynamicSprite::new(Size::S8x8);
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for (palette, colour) in (0..PALETTE.len()).map(|x| (x / 15, x % 15)) {
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for y in 0..8 {
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for x in 0..8 {
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sprite.set_pixel(x, y, colour + 1);
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}
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}
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let mut sprite = DynamicSprite::new(Size::S8x8);
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sprite.clear(colour + 1);
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sprites.push(sprite.to_vram(palettes[palette].clone()));
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}
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