Gwilym Inzani
9e08303e62
Extract a macro for this
2023-06-16 22:15:45 +01:00
Gwilym Inzani
6cf3ecaf36
Don't need to save r9
2023-06-16 22:11:44 +01:00
Corwin
20a7c262e9
add optimisation for 64 bit upcast multiply ( #444 )
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This is really good now!
- [x] Changelog updated / no changelog update needed
2023-06-06 23:15:38 +01:00
Corwin
2a21c5fdab
add optimisation for 64 bit upcast multiply
2023-06-06 23:00:17 +01:00
Corwin
28e3a7faf4
Resolve stutter upon switching to dice customise screen ( #442 )
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1. Dealloc now uses the normal dealloc procedure.
* Better because normalisation is quick, O(1).
* More normalisation means inserting into the list is faster.
2. Run sfx frame during the generation of upgrades (which can take an
unbounded amount of time).
* Both of these are required to remove the stuttering.
* It sounds really weird now that it works right :/
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:12 +01:00
Corwin
80051a163a
Modify the enemy health rng by using a dice roll distribution ( #438 )
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- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:04 +01:00
Corwin
a7269ed65f
Add precision support for fixnums ( #437 )
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- [ ] Changelog updated / no changelog update needed
2023-06-05 21:00:54 +01:00
Corwin
53937b4fa8
Upcast multiply ( #436 )
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- [ ] Changelog updated / no changelog update needed
2023-06-05 21:00:46 +01:00
Corwin
6b84833c4f
remove dealloc_no_normalise
2023-06-05 00:12:36 +01:00
Corwin
95a8804094
reset the number of attempts
2023-06-05 00:12:36 +01:00
Corwin
cbb0b7d2a0
resolve stutter
2023-06-05 00:12:36 +01:00
Corwin
083fd43ea3
just dealloc in gc
2023-06-05 00:12:36 +01:00
Corwin
80f5812039
make the letter "R" better ( #441 )
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Hyperspace roll has a not great looking letter "R". Uses change made by
Gwilym.
- [x] no changelog update needed
2023-06-03 23:56:43 +01:00
Corwin
2b94ef0ac7
make the letter "R" better
2023-06-03 23:45:55 +01:00
Corwin
492643d0b5
Show health in hyperspace roll ( #440 )
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Shows health in hyperspace roll
- [x] no changelog update needed
2023-06-03 23:39:04 +01:00
Corwin
95b28983ff
show health
2023-06-03 23:29:54 +01:00
Corwin
1c58a419ec
Hide objects by default ( #439 )
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Fixes bug introduced in #430
- [x] no changelog update needed
2023-06-03 23:25:28 +01:00
Corwin
77c4741ee7
hide objects by default
2023-06-03 16:06:23 +01:00
Corwin
c011e58ec7
separate tests
2023-06-02 18:18:18 +01:00
Corwin
ae23f6fdf4
round towards nearest
2023-06-02 11:57:35 +01:00
Corwin
1d7acfb070
modify the enemy health rng by using a distribution
2023-06-02 01:24:37 +01:00
Corwin
6e0d58a674
add precision support for fixnums
2023-06-02 00:03:27 +01:00
Corwin
b5704afe5e
remove usize
2023-06-01 18:52:03 +01:00
Corwin
9fa8f75202
upcast multiply
2023-05-30 22:21:12 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
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Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
a178e28b77
Optimise Normalisation ( #435 )
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This only optimises the relevant blocks during normalisation.
The benchmark in CI goes from 12023166 cycles to 9260517 cycles, a
decrease of 23%.
- [x] no changelog update needed
2023-05-26 18:23:33 +01:00
Corwin
7e111e0327
remove unused import
2023-05-25 19:30:38 +01:00
Corwin
9c15adf6c8
only normalise the relevant blocks
2023-05-25 19:25:26 +01:00
Corwin
1b687b787d
Inline always in new_from_parts ( #433 )
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Mentioned here that we should probably do it:
https://github.com/agbrs/agb/discussions/370#discussioncomment-4650702
From decompiling, it seems that this normally happens, but lets at least
ensure it if you don't have lto enabled.
- [x] no changelog update needed
2023-05-24 01:47:03 +01:00
Gwilym Inzani
8c1c725dfa
Inline always in new_from_parts
2023-05-23 21:46:25 +01:00
Gwilym Inzani
98484783b4
Minor speed up for tiles ( #432 )
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We currently do lots of redundant hash calculations while changing a
tile in vram. We can cache the value and then use the entry API to reuse
it.
- [x] no changelog update needed
2023-05-23 21:41:25 +01:00
Gwilym Inzani
9ec0836da9
Put the capacity check back in
2023-05-23 21:29:05 +01:00
Gwilym Inzani
903157325f
Don't recalculate the hash
2023-05-23 21:20:49 +01:00
Gwilym Inzani
d393ad7e99
Bypass some duplicated work if you use the entry API
2023-05-23 21:10:27 +01:00
Corwin
1bb70aa24b
Remove workarounds ( #426 )
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Removes some workaronds for rust bugs
- [x] no changelog update needed
2023-05-23 20:29:35 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
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these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Corwin
37c30586c3
remove profiles from some projects
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these projects are not tested or run on the gba or
are dependencies and therefore follow the binaries settings
2023-05-23 20:10:21 +01:00
Gwilym Inzani
6e441efe92
Remove the need for binutils ( #425 )
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Just uses `global_asm!` instead.
- [x] Changelog updated / no changelog update needed
2023-05-21 20:35:06 +01:00
Gwilym Inzani
7cf66e67e5
Update agb version in amplitude
2023-05-21 16:49:06 +01:00
Gwilym Inzani
0278fc8158
Add changelog entry for removing binutils dependency
2023-05-21 16:38:06 +01:00
Gwilym Inzani
1b27bf4613
Remove codegen-units = 1
since it won't be needed any more
2023-05-21 16:37:35 +01:00
Gwilym Inzani
958f32b177
Include macros.inc properly
2023-05-21 16:37:35 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
fe23bee18b
Prevent multiple include errors
2023-05-21 16:37:35 +01:00
Gwilym Inzani
878402a5b6
Don't install arm-none-eabi-binutils
2023-05-21 16:37:35 +01:00
Gwilym Inzani
2de1b08f42
Remove references to arm-none-eabi
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Corwin
2012f2ec35
Fix alignment of thumb functions defined in assembly ( #431 )
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- [x] Changelog updated / no changelog update needed
2023-05-18 19:25:48 +01:00
Corwin
df696a1093
align after section
2023-05-18 12:06:30 +01:00