Commit graph

2505 commits

Author SHA1 Message Date
Corwin 1d7acfb070
modify the enemy health rng by using a distribution 2023-06-02 01:24:37 +01:00
Corwin 6e0d58a674
add precision support for fixnums 2023-06-02 00:03:27 +01:00
Corwin b5704afe5e
remove usize 2023-06-01 18:52:03 +01:00
Corwin 9fa8f75202
upcast multiply 2023-05-30 22:21:12 +01:00
Gwilym Inzani da5aed83e3
Use bilge rather than modular-bitfield (#430)
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/

- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin a178e28b77
Optimise Normalisation (#435)
This only optimises the relevant blocks during normalisation.

The benchmark in CI goes from 12023166 cycles to 9260517 cycles, a
decrease of 23%.

- [x] no changelog update needed
2023-05-26 18:23:33 +01:00
Corwin 7e111e0327
remove unused import 2023-05-25 19:30:38 +01:00
Corwin 9c15adf6c8
only normalise the relevant blocks 2023-05-25 19:25:26 +01:00
Corwin 1b687b787d
Inline always in new_from_parts (#433)
Mentioned here that we should probably do it:
https://github.com/agbrs/agb/discussions/370#discussioncomment-4650702

From decompiling, it seems that this normally happens, but lets at least
ensure it if you don't have lto enabled.

- [x] no changelog update needed
2023-05-24 01:47:03 +01:00
Gwilym Inzani 8c1c725dfa Inline always in new_from_parts 2023-05-23 21:46:25 +01:00
Gwilym Inzani 98484783b4
Minor speed up for tiles (#432)
We currently do lots of redundant hash calculations while changing a
tile in vram. We can cache the value and then use the entry API to reuse
it.

- [x] no changelog update needed
2023-05-23 21:41:25 +01:00
Gwilym Inzani 9ec0836da9 Put the capacity check back in 2023-05-23 21:29:05 +01:00
Gwilym Inzani 903157325f Don't recalculate the hash 2023-05-23 21:20:49 +01:00
Gwilym Inzani d393ad7e99 Bypass some duplicated work if you use the entry API 2023-05-23 21:10:27 +01:00
Corwin 1bb70aa24b
Remove workarounds (#426)
Removes some workaronds for rust bugs

- [x] no changelog update needed
2023-05-23 20:29:35 +01:00
Corwin 6b7088773e
remove codegen units 2023-05-23 20:12:42 +01:00
Corwin d638134d37
remove codegen-units
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Corwin 37c30586c3
remove profiles from some projects
these projects are not tested or run on the gba or
are dependencies and therefore follow the binaries settings
2023-05-23 20:10:21 +01:00
Gwilym Inzani 6e441efe92
Remove the need for binutils (#425)
Just uses `global_asm!` instead.

- [x] Changelog updated / no changelog update needed
2023-05-21 20:35:06 +01:00
Gwilym Inzani 7cf66e67e5 Update agb version in amplitude 2023-05-21 16:49:06 +01:00
Gwilym Inzani 0278fc8158 Add changelog entry for removing binutils dependency 2023-05-21 16:38:06 +01:00
Gwilym Inzani 1b27bf4613 Remove codegen-units = 1 since it won't be needed any more 2023-05-21 16:37:35 +01:00
Gwilym Inzani 958f32b177 Include macros.inc properly 2023-05-21 16:37:35 +01:00
Gwilym Inzani 78bad29f88 Add codegen-units=1 to prevent miscompiles 2023-05-21 16:37:35 +01:00
Gwilym Inzani fe23bee18b Prevent multiple include errors 2023-05-21 16:37:35 +01:00
Gwilym Inzani 878402a5b6 Don't install arm-none-eabi-binutils 2023-05-21 16:37:35 +01:00
Gwilym Inzani 2de1b08f42 Remove references to arm-none-eabi 2023-05-21 16:37:35 +01:00
Gwilym Inzani 5ab0176ddb Entirely remove the need for binutils 2023-05-21 16:37:34 +01:00
Corwin 2012f2ec35
Fix alignment of thumb functions defined in assembly (#431)
- [x] Changelog updated / no changelog update needed
2023-05-18 19:25:48 +01:00
Corwin df696a1093
align after section 2023-05-18 12:06:30 +01:00
Corwin e1426d8ef7
correct non thumb-interwork return 2023-05-17 23:25:27 +01:00
Corwin 9f3259d770
fix alignment of thumb functions defined in assembly 2023-05-17 19:56:57 +01:00
Gwilym Inzani 644e94f8ed Use bilge rather than modular-bitfield 2023-05-17 15:01:22 +01:00
Gwilym Inzani 458280b68f
Refactor and slightly improve hashmap (#429)
Started as an attempt to make it easier to develop the hashmap, ended up
with me benchmarking everything :).

- [x]  no changelog update needed
2023-05-16 22:25:11 +01:00
Gwilym Inzani d9803fb873 Fix doc links 2023-05-16 20:44:07 +01:00
Gwilym Inzani 362bfc1430 Explicity wrap the multiplication 2023-05-16 20:18:08 +01:00
Corwin 8735597435
Add more to changelog (#428)
Adds a bunch of things missing from the changelog

- [x] Changelog updated
2023-05-12 19:37:20 +01:00
Corwin 93cd560ddc
add more to the changelog relating to changes made for no_game 2023-05-12 19:25:18 +01:00
Corwin 84f22c0b30
Add a no game (#427)
This adds a "no game" to replace the template.
* Inspired by how Love2D has a default game that says "No Game".
* This screen:
https://youtube.com/clip/Ugkx6atqwerxyyUSiVrFhmAh7pK2xNgjHxI9

- [x] Changelog updated
2023-05-11 20:08:28 +01:00
Corwin 8aee2753f9
add changelog 2023-05-11 19:59:13 +01:00
Gwilym Inzani 70e2927d1e GBA hated this bit_mix function 2023-05-10 19:21:07 +01:00
Gwilym Inzani a4a2856cb7 Stop searching if we've already overshot where it could be 2023-05-10 19:20:49 +01:00
Gwilym Inzani bb5bd04b5f Make clear faster 2023-05-10 18:13:32 +01:00
Gwilym Inzani 943fd1154f Use const fn to make resizes a bit faster 2023-05-10 18:08:39 +01:00
Gwilym Inzani 65dd1341e5 Change hash mixing and add distance_histogram method 2023-05-10 17:49:48 +01:00
Gwilym Inzani 1fa4d8e970 Rename the tests to make them easier to compare 2023-05-10 16:20:58 +01:00
Gwilym Inzani 626e4da8e4 Massively improve high bit benchmarks with some bit mixing 2023-05-10 16:14:04 +01:00
Gwilym Inzani 82855ac66b Remove unsafe from clone 2023-05-10 16:02:21 +01:00
Gwilym Inzani 925baced46 Use backing_vec_size rather than nodes.len() 2023-05-10 16:01:24 +01:00
Gwilym Inzani c5341cb5fa Add benchmarks 2023-05-10 16:01:16 +01:00