Commit graph

292 commits

Author SHA1 Message Date
Corwin 41a0c773dd
clean up other examples 2023-07-19 17:54:41 +01:00
Corwin 0fac43746f
add the dungeon keeper's lament 2023-07-19 17:54:41 +01:00
Corwin a7f9fdf011
Release v0.16.0 2023-07-18 18:55:12 +01:00
Gwilym Inzani 284e30078f Fix clippy lint in purple night 2023-07-04 21:24:44 +01:00
GBA bot 78a7c8d1c0 Update lockfiles 2023-07-01 14:21:55 +00:00
Gwilym Inzani 4fc4eab83b Give amplitude the same build settings as the other games
Makes the build faster
2023-06-30 22:09:06 +01:00
GBA bot 28683e701f Update lockfiles 2023-06-30 22:03:31 +01:00
Corwin 28e3a7faf4
Resolve stutter upon switching to dice customise screen (#442)
1. Dealloc now uses the normal dealloc procedure.
    * Better because normalisation is quick, O(1).
    * More normalisation means inserting into the list is faster.
2. Run sfx frame during the generation of upgrades (which can take an
unbounded amount of time).

* Both of these are required to remove the stuttering.
* It sounds really weird now that it works right :/

- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:12 +01:00
Corwin 80051a163a
Modify the enemy health rng by using a dice roll distribution (#438)
- [ ] Changelog updated / no changelog update needed
2023-06-05 21:01:04 +01:00
Corwin 95a8804094
reset the number of attempts 2023-06-05 00:12:36 +01:00
Corwin cbb0b7d2a0
resolve stutter 2023-06-05 00:12:36 +01:00
Corwin 80f5812039
make the letter "R" better (#441)
Hyperspace roll has a not great looking letter "R". Uses change made by
Gwilym.

- [x] no changelog update needed
2023-06-03 23:56:43 +01:00
Corwin 2b94ef0ac7
make the letter "R" better 2023-06-03 23:45:55 +01:00
Corwin 95b28983ff
show health 2023-06-03 23:29:54 +01:00
Corwin ae23f6fdf4
round towards nearest 2023-06-02 11:57:35 +01:00
Corwin 1d7acfb070
modify the enemy health rng by using a distribution 2023-06-02 01:24:37 +01:00
Gwilym Inzani da5aed83e3
Use bilge rather than modular-bitfield (#430)
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/

- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin 6b7088773e
remove codegen units 2023-05-23 20:12:42 +01:00
Corwin d638134d37
remove codegen-units
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani 7cf66e67e5 Update agb version in amplitude 2023-05-21 16:49:06 +01:00
Gwilym Inzani 78bad29f88 Add codegen-units=1 to prevent miscompiles 2023-05-21 16:37:35 +01:00
Gwilym Inzani 2de1b08f42 Remove references to arm-none-eabi 2023-05-21 16:37:35 +01:00
Gwilym Inzani 5ab0176ddb Entirely remove the need for binutils 2023-05-21 16:37:34 +01:00
Gwilym Inzani 644e94f8ed Use bilge rather than modular-bitfield 2023-05-17 15:01:22 +01:00
Corwin d08500d9c3
launch the correct game 2023-04-26 01:34:25 +01:00
Corwin 400abe5b31
Release v0.15.0 2023-04-25 21:51:29 +01:00
Corwin 68e981f3c8
Objects, again, again (#402)
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
    * Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
    * Same sprite system as before.
    * You control how objects get put in to OAM with the unmanaged OAM.
    
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.

Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).

- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Corwin 409798c3bf
use fancy way of getting and setting slots 2023-04-25 21:07:31 +01:00
Corwin 929eef1569
add deny 2023-04-25 21:01:04 +01:00
Corwin d54560f362
fix warnings 2023-04-25 21:00:26 +01:00
Corwin 4ea75bc064
add amplitude to combo rom 2023-04-25 20:57:18 +01:00
Corwin e78a6624ff
add amplitude 2023-04-25 20:32:28 +01:00
Gwilym Inzani 9835f81b5f Maybe make the build faster by using the same settings for all crates 2023-04-25 20:22:44 +01:00
Corwin 3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects 2023-04-23 20:44:46 +01:00
Corwin 14c7028aa0
reverse change of name 2023-04-23 18:55:23 +01:00
Gwilym Inzani 7029b66c62 Update lockfiles 2023-04-23 18:00:31 +01:00
Corwin e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects 2023-04-22 00:46:41 +01:00
Gwilym Inzani 06db23d574
New include gfx macro (#414)
Replaces `include_gfx!` with `include_background_gfx!` which is much
nicer since it doesn't require the external toml file. See the example
repos for how much better it is :).

Also adds support for aseprite files in `include_background_gfx` and
uses that ability where we still have the original files.

- [x] Changelog updated / no changelog update needed
2023-04-18 21:14:28 +01:00
Gwilym Inzani 1e0102d615 Also update the combo rom 2023-04-18 20:29:45 +01:00
Corwin f3c4593a51
move mixer frame 2023-04-18 20:25:31 +01:00
Corwin e601374207
pull out common part of loop 2023-04-18 00:12:20 +01:00
Corwin 3f9fdd7c37
just use equals like before 2023-04-17 23:53:55 +01:00
Corwin f67ffac227
prioritise audio and deprioritise objects 2023-04-17 23:48:48 +01:00
Corwin a5c1d62cad
pointless capacity 2023-04-17 23:48:26 +01:00
Corwin 8bef214797
fix jitter 2023-04-17 23:48:15 +01:00
Corwin a249404063
fix player collision mask 2023-04-17 23:48:00 +01:00
Corwin 692890b6d6
fix jitter between objects and background 2023-04-17 23:34:09 +01:00
Corwin c970ab9362
fix positioning issues due 2023-04-17 23:31:05 +01:00
Gwilym Inzani 45343efe52 Update lockfiles 2023-04-13 22:33:59 +01:00
GBA bot 753f59e0e0 Allow importing aseprite backgrounds directly 2023-04-13 22:33:26 +01:00