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This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [bindgen](https://rust-lang.github.io/rust-bindgen/)
([source](https://togithub.com/rust-lang/rust-bindgen)) |
build-dependencies | minor | `0.68` -> `0.69` |
---
### Release Notes
<details>
<summary>rust-lang/rust-bindgen (bindgen)</summary>
###
[`v0.69.0`](https://togithub.com/rust-lang/rust-bindgen/blob/HEAD/CHANGELOG.md#0690-2023-11-01)
[Compare
Source](https://togithub.com/rust-lang/rust-bindgen/compare/v0.68.1...v0.69.0)
#### Added
- Added the `ParseCallbacks::header_file` callback which runs on every
filename passed to `Builder::header`.
- Added the `CargoCallbacks::new` constructor which emits a cargo-rerun
line
for every input header file by default.
- Added the `CargoCallbacks::rerun_on_header_files` method to configure
whether
a cargo-rerun line should be emitted for every input header file.
#### Changed
- The `--wrap-static-fns` feature was updated so function types that has
no
argument use `void` as its sole argument.
- `CargoCallbacks` is no longer a [unit-like
struct](https://doc.rust-lang.org/reference/items/structs.html) and the
`CargoCallbacks` constant was added to mitigate the breaking nature of
this
change. This constant has been marked as deprecated and users will have
to
use the new `CargoCallbacks::new` method in the future.
#### Removed
#### Fixed
- Allow compiling `bindgen-cli` with a static libclang.
- Emit an opaque integer type for pointer types that don't have the same
size
as the target's pointer size.
- Avoid escaping Objective-C method names unless they are `Self`,
`self`,
`crate` or `super`.
#### Security
</details>
---
### Configuration
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are satisfied.
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rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update
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---
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Found some nice samples on http://legowelt.org/samples/ so decided to
put them in the dungeon puzzlers lament. Sounds a lot nicer now that I'm
not using pure square / saw waves :D
- [x] no changelog update needed
This PR adds the ability for a palette to be set on a TileSetting
struct. This is useful when doing more advanced palette tricks on a
background. For example, changing the palette for only a portion of a
background or manually managing screen palettes.
- [x] Changelog updated
* Builds upon #501 with related improvements we wanted to make.
* Fixes multiboot to work, and to work on mgba.
* Remove the need for copying the linker scripts into your repo
- [x] Changelog updated