# AGBRS template ## A basic template example for agb projects This makes getting started with a new project for the Game Boy Advance in rust really simple, by providing all the boiler plate files for you. ## Building ### Prerequisites You will need the following installed in order to build and run this project: * A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with `println!` support via `agb::println!` but any emulator should work. You'll get the best experience if `mgba-qt` is in your `PATH`. If you want to run your game on real hardware, you will also need to install `agb-gbafix` which you can do after installing rust with the following: `cargo install agb-gbafix`. This is not required if you are only running your game in an emulator. ### Running in an emulator Once you have the prerequisites installed, you should be able to build using ```sh cargo build ``` or in release mode (recommended for the final version to ship to players) ```sh cargo build --release ``` The resulting file will be in `target/thumbv4t-none-eabi/debug/` or `target/thumbv4t-none-eabi/release/` depending on whether you did a release or debug build. If you have `mgba-qt` in your path, you will be able to run your game with ```sh cargo run ``` or in release mode ```sh cargo run --release ``` ## Starting development You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/). You may also want to change the package name and version in `Cargo.toml` before you start. ## Shipping a .gba file for real hardware To make a game run on real hardware, you will need to convert the built file into a file suitable for running on the real thing. First build the binary in release mode using the instructions above, then do the following: ```sh agb-gbafix target/thumbv4t-none-eabi/release/ -o .gba ```