use quote::{quote, TokenStreamExt}; use std::{ env, fs::File, io::{BufWriter, Write}, str::FromStr, }; use proc_macro2::TokenStream; const LEVEL_NAMES: &[&str] = &[ "level1", "level2", "level3", "level4", "level5", "level6", "level_switch", "level_spikes", "level_spikes2", "level_squid_force_button", "level_squid_intro", "level_squid2", "level_squid1", "level_squid_item", "level_squid_button", "level_squid_drop", "level_spikes3", "level_around", "level_squidprogramming", "a_familiar_sight", "block_push_1", "just_rocks", "squid_rock", "block_push_2", "glove_key", "block_push_3", "teleporter_1", "squid_teleport", "teleporter_2", "slime_teleporter", ]; fn main() { let out_dir = env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified"); let mut tile_loader = tiled::Loader::new(); let ui_map = load_tmx(&mut tile_loader, "maps/UI.tmx"); let ui_tiles = export_ui_tiles(&ui_map, quote!(ui)); const DPL_LEVELS_ENVIRONMENT_VARIABLE: &str = "DPL_LEVELS"; println!( "cargo:rerun-if-env-changed={}", DPL_LEVELS_ENVIRONMENT_VARIABLE ); let levels: Vec = env::var(DPL_LEVELS_ENVIRONMENT_VARIABLE) .map(|x| x.split(',').map(|x| x.trim().to_string()).collect()) .unwrap_or(LEVEL_NAMES.iter().map(|x| x.to_string()).collect()); let levels = levels .iter() .map(|level| load_level(&mut tile_loader, &format!("maps/levels/{level}.tmx"))) .collect::>(); let levels_tiles = levels.iter().map(|level| &level.0); let levels_data = levels.iter().map(|level| &level.1); let tilemaps_output = quote! { use agb::display::tiled::TileSetting; pub const UI_BACKGROUND_MAP: &[TileSetting] = #ui_tiles; pub const LEVELS_MAP: &[&[TileSetting]] = &[#(#levels_tiles),*]; }; let levels_output = quote! { pub const LEVELS: &[Level] = &[#(#levels_data),*]; }; { let tilemaps_output_file = File::create(format!("{out_dir}/tilemaps.rs")) .expect("Failed to open tilemaps.rs for writing"); let mut tilemaps_writer = BufWriter::new(tilemaps_output_file); write!(&mut tilemaps_writer, "{tilemaps_output}").unwrap(); } { let levels_output_file = File::create(format!("{out_dir}/levels.rs")) .expect("Failed to open levels.rs for writing"); let mut levels_output_writer = BufWriter::new(levels_output_file); write!(&mut levels_output_writer, "{levels_output}").unwrap(); } } fn load_level(loader: &mut tiled::Loader, filename: &str) -> (TokenStream, Level) { let level_map = load_tmx(loader, filename); let tiles = export_tiles(&level_map, quote!(level)); let data = export_level(&level_map); (tiles, data) } fn load_tmx(loader: &mut tiled::Loader, filename: &str) -> tiled::Map { println!("cargo:rerun-if-changed={filename}"); loader.load_tmx_map(filename).expect("failed to load map") } enum Entity { Sword, Slime, Hero, Stairs, Door, Key, Switch, SwitchPressed, SwitchedOpenDoor, SwitchedClosedDoor, SpikesUp, SpikesDown, SquidUp, SquidDown, Ice, MovableBlock, Glove, Teleporter, } impl FromStr for Entity { type Err = (); fn from_str(s: &str) -> Result { use Entity::*; Ok(match s { "SWORD" => Sword, "SLIME" => Slime, "HERO" => Hero, "STAIRS" => Stairs, "DOOR" => Door, "KEY" => Key, "SWITCH" => Switch, "SWITCH_PRESSED" => SwitchPressed, "DOOR_SWITCHED" => SwitchedClosedDoor, "DOOR_SWITCHED_OPEN" => SwitchedOpenDoor, "SPIKES" => SpikesUp, "SPIKES_DOWN" => SpikesDown, "SQUID_UP" => SquidUp, "SQUID_DOWN" => SquidDown, "ICE" => Ice, "BLOCK" => MovableBlock, "GLOVE" => Glove, "TELEPORTER" => Teleporter, _ => return Err(()), }) } } impl quote::ToTokens for Entity { fn to_tokens(&self, tokens: &mut TokenStream) { use Entity::*; tokens.append_all(match self { Sword => quote!(Item::Sword), Slime => quote!(Item::Slime), Hero => quote!(Item::Hero), Stairs => quote!(Item::Stairs), Door => quote!(Item::Door), Key => quote!(Item::Key), Switch => quote!(Item::Switch), SwitchPressed => quote!(Item::SwitchPressed), SwitchedOpenDoor => quote!(Item::SwitchedOpenDoor), SwitchedClosedDoor => quote!(Item::SwitchedClosedDoor), SpikesUp => quote!(Item::SpikesUp), SpikesDown => quote!(Item::SpikesDown), SquidUp => quote!(Item::SquidUp), SquidDown => quote!(Item::SquidDown), Ice => quote!(Item::Ice), MovableBlock => quote!(Item::MovableBlock), Glove => quote!(Item::Glove), Teleporter => quote!(Item::Teleporter), }) } } enum Direction { Up, Down, Left, Right, } impl TryFrom for Direction { type Error = (); fn try_from(c: char) -> Result { use Direction::*; Ok(match c { 'U' => Up, 'D' => Down, 'L' => Left, 'R' => Right, _ => return Err(()), }) } } impl quote::ToTokens for Direction { fn to_tokens(&self, tokens: &mut TokenStream) { use Direction::*; tokens.append_all(match self { Up => quote!(Direction::Up), Down => quote!(Direction::Down), Left => quote!(Direction::Left), Right => quote!(Direction::Right), }); } } struct EntityWithPosition(Entity, (i32, i32)); impl quote::ToTokens for EntityWithPosition { fn to_tokens(&self, tokens: &mut TokenStream) { let pos_x = self.1 .0; let pos_y = self.1 .1; let location = quote!(Vector2D::new(#pos_x, #pos_y)); let item = &self.0; tokens.append_all(quote!(Entity(#item, #location))) } } struct Level { starting_items: Vec, fixed_positions: Vec, directions: Vec, wall_bitmap: Vec, name: String, } impl quote::ToTokens for Level { fn to_tokens(&self, tokens: &mut TokenStream) { let wall_bitmap = &self.wall_bitmap; let fixed_positions = &self.fixed_positions; let directions = &self.directions; let starting_items = &self.starting_items; let name = &self.name; tokens.append_all(quote! { Level::new( Map::new(11, 10, &[#(#wall_bitmap),*]), &[#(#fixed_positions),*], &[#(#directions),*], &[#(#starting_items),*], #name, ) }) } } fn export_level(map: &tiled::Map) -> Level { let objects = map.get_layer(1).unwrap().as_object_layer().unwrap(); let fixed_positions = objects.objects().map(|obj| { let entity: Entity = obj .name .parse() .unwrap_or_else(|_| panic!("unknown object type {}", obj.name)); let x = (obj.x / 16.0) as i32; let y = (obj.y / 16.0) as i32; EntityWithPosition(entity, (x, y)) }); let Some(tiled::PropertyValue::StringValue(starting_items)) = map.properties.get("ITEMS") else { panic!("Starting items must be a string") }; let Some(tiled::PropertyValue::StringValue(level_name)) = map.properties.get("NAME") else { panic!("Level name must be a string") }; let starting_items = starting_items.split(',').map(|starting_item| { starting_item .parse() .unwrap_or_else(|_| panic!("unknown object type {}", starting_item)) }); let Some(tiled::PropertyValue::StringValue(directions)) = map.properties.get("DIRECTIONS") else { panic!("Starting items must be a string") }; let directions = directions.chars().map(|starting_item| { starting_item .try_into() .unwrap_or_else(|_| panic!("unknown object type {}", starting_item)) }); let Some(tiled::TileLayer::Finite(tiles)) = map.get_layer(0).unwrap().as_tile_layer() else { panic!("Not a finite layer") }; let are_walls = (0..10 * 11).map(|id| { let tile_x = id % 11; let tile_y = id / 11; let is_wall = tiles .get_tile(tile_x, tile_y) .map(|tile| { let tileset = tile.get_tileset(); let tile_data = &tileset.get_tile(tile.id()).unwrap(); tile_data .user_type .as_ref() .map(|user_type| user_type == "WALL") .unwrap_or(false) }) .unwrap_or(true); is_wall }); Level { starting_items: starting_items.collect(), fixed_positions: fixed_positions.collect(), directions: directions.collect(), wall_bitmap: bool_to_bit(&are_walls.collect::>()), name: level_name.clone(), } } fn export_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream { let map_tiles = map.get_layer(0).unwrap().as_tile_layer().unwrap(); let width = map_tiles.width().unwrap() * 2; let height = map_tiles.height().unwrap() * 2; let map_tiles = (0..(height * width)).map(|pos| { let x = pos % width; let y = pos / width; let tile = map_tiles.get_tile(x as i32 / 2, y as i32 / 2); match tile { Some(tile) => { let vflip = tile.flip_v; let hflip = tile.flip_h; // calculate the actual tile ID based on the properties here // since the tiles in tiled are 16x16, but we want to export to 8x8, we have to work this out carefully let tile_tileset_x = tile.id() % 9; let tile_tileset_y = tile.id() / 9; let x_offset = if (x % 2 == 0) ^ hflip { 0 } else { 1 }; let y_offset = if (y % 2 == 0) ^ vflip { 0 } else { 1 }; let gba_tile_id = tile_tileset_x * 2 + x_offset + tile_tileset_y * 9 * 4 + y_offset * 9 * 2; let gba_tile_id = gba_tile_id as u16; let palette_id = quote! { backgrounds::#background.palette_assignments[#gba_tile_id as usize] }; quote! { TileSetting::new(#gba_tile_id, #hflip, #vflip, #palette_id) } } None => { quote! { TileSetting::new(1023, false, false, 0) } } } }); quote! {&[#(#map_tiles),*]} } fn export_ui_tiles(map: &tiled::Map, background: TokenStream) -> TokenStream { let map_tiles = map.get_layer(0).unwrap().as_tile_layer().unwrap(); let width = map_tiles.width().unwrap(); let height = map_tiles.height().unwrap(); let map_tiles = (0..(height * width)).map(|pos| { let x = pos % width; let y = pos / width; let tile = map_tiles.get_tile(x as i32, y as i32); match tile { Some(tile) => { let tile_id = tile.id() as u16; let vflip = tile.flip_v; let hflip = tile.flip_h; let palette_id = quote! { backgrounds::#background.palette_assignments[#tile_id as usize] }; quote! { TileSetting::new(#tile_id, #hflip, #vflip, #palette_id) } } None => { quote! { TileSetting::new(1023, false, false, 0) } } } }); quote! {&[#(#map_tiles),*]} } fn bool_to_bit(bools: &[bool]) -> Vec { bools .chunks(8) .map(|x| { x.iter() .enumerate() .fold(0u8, |bits, (idx, &bit)| bits | ((bit as u8) << idx)) }) .collect() } #[test] fn check_bool_to_bit() { let bools = [true, false, false, false, true, true, true, true]; assert_eq!(bool_to_bit(&bools), [0b11110001]); }