<?xml version="1.0" encoding="UTF-8"?> <map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="15"> <properties> <property name="DIRECTIONS" value="UULDLDDDDRDRRRD"/> <property name="ITEMS" value="SWITCH"/> <property name="NAME" value="There's no way through without a little help"/> </properties> <tileset firstgid="1" source="../level16.tsx"/> <layer id="1" name="Ground" width="11" height="10"> <data encoding="csv"> 0,1,8,3,9,1,7,9,0,0,0, 1,1073741852,11,11,3221225500,1073741852,13,38,0,0,0, 37,17,16,14,16,14,15,3221225500,7,9,0, 10,11,39,16,2147483676,28,16,16,11,47,0, 37,13,3221225504,24,27,10,15,14,29,30,0, 37,12,3221225500,9,0,37,15,12,15,38,0, 37,11,13,3221225500,6,1073741852,12,15,14,47,0, 19,28,12,11,13,17,11,39,15,38,0, 0,19,22,28,14,15,12,3221225504,26,27,0, 0,0,0,19,20,24,21,27,0,0,0 </data> </layer> <objectgroup id="2" name="Puzzle"> <object id="9" name="ROTATOR_UP" x="135.75" y="119.5"> <point/> </object> <object id="10" name="HERO" x="54.75" y="56.5"> <point/> </object> <object id="11" name="STAIRS" x="88.5" y="141.25"> <point/> </object> <object id="12" name="DOOR_SWITCHED" x="22" y="55.5"> <point/> </object> <object id="13" name="DOOR_SWITCHED_OPEN" x="87.25" y="120.5"> <point/> </object> </objectgroup> <objectgroup id="3" name="Solution"> <object id="14" name="SWITCH" x="103.25" y="88"> <point/> </object> </objectgroup> </map>