use agb::{hash_map::HashMap, rng}; use alloc::vec::Vec; use crate::{battle::EnemyAttack, Face}; pub struct GeneratedAttack { pub attack: EnemyAttack, pub cooldown: u32, } pub fn generate_attack(current_level: u32) -> Option { if (rng::gen().rem_euclid(1024) as u32) < current_level * 2 { Some(GeneratedAttack { attack: generate_enemy_attack(current_level), cooldown: generate_cooldown(current_level), }) } else { None } } fn generate_enemy_attack(current_level: u32) -> EnemyAttack { let attack_id = rng::gen().rem_euclid(10) as u32; if attack_id < 7 { EnemyAttack::Shoot(rng::gen().rem_euclid(((current_level + 2) / 3) as i32) as u32 + 1) } else if attack_id < 9 { EnemyAttack::Shield( (rng::gen().rem_euclid(((current_level + 4) / 5) as i32) as u32 + 1).min(5), ) } else { EnemyAttack::Heal(rng::gen().rem_euclid(((current_level + 1) / 2) as i32) as u32) } } fn generate_cooldown(current_level: u32) -> u32 { rng::gen().rem_euclid((5 * 60 - current_level as i32 * 10).max(1)) as u32 + 2 * 60 } pub fn generate_upgrades(level: u32) -> Vec { let mut upgrade_values = HashMap::new(); upgrade_values.insert(Face::Shoot, 5); upgrade_values.insert(Face::DoubleShot, 10); upgrade_values.insert(Face::DoubleShotValue, 15); upgrade_values.insert(Face::TripleShot, 20); upgrade_values.insert(Face::TripleShotValue, 30); upgrade_values.insert(Face::Shield, 5); upgrade_values.insert(Face::DoubleShield, 10); upgrade_values.insert(Face::TripleShield, 20); upgrade_values.insert(Face::DoubleShieldValue, 25); upgrade_values.insert(Face::Malfunction, -2); upgrade_values.insert(Face::Bypass, 7); upgrade_values.insert(Face::Disrupt, 10); upgrade_values.insert(Face::MalfunctionShot, 15); upgrade_values.insert(Face::Heal, 8); upgrade_values.insert(Face::BurstShield, 30); upgrade_values.insert(Face::Invert, 30); let potential_upgrades: Vec = upgrade_values.keys().cloned().collect(); let mut upgrades = Vec::new(); let upgrade_value = |upgrades: &[Face], potential_upgrade: Face| -> i32 { upgrades .iter() .map(|x| upgrade_values.get(x).unwrap()) .sum::() + upgrade_values.get(&potential_upgrade).unwrap() }; let max_upgrade_value = 15 + (rng::gen().rem_euclid(level as i32 * 5)); let mut attempts = 0; while upgrades.len() != 3 { attempts += 1; let next = potential_upgrades[rng::gen() as usize % potential_upgrades.len()]; let number_of_malfunctions = upgrades .iter() .chain(core::iter::once(&next)) .filter(|&x| *x == Face::Malfunction) .count(); let maximum_number_of_malfunctions = (level >= 5).into(); if upgrade_value(&upgrades, next) <= max_upgrade_value && number_of_malfunctions <= maximum_number_of_malfunctions { upgrades.push(next); attempts = 0; } if attempts > 100 { upgrades.clear(); } } upgrades }