use std::collections::HashMap; use std::env; use std::fs::File; use std::io::{BufWriter, Write}; use std::path::Path; use quote::quote; fn main() { let out_dir = env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified"); let playground_filename = "map/map.tmx"; println!("cargo:rerun-if-changed={}", playground_filename); let map = tiled::parse_file(Path::new(playground_filename)).unwrap(); let width = map.width; let height = map.height; let cloud_layer = &map.layers[0]; let cloud_tiles = extract_tiles(&cloud_layer.tiles); let background_layer = &map.layers[1]; let background_tiles = extract_tiles(&background_layer.tiles); let foreground_layer = &map.layers[2]; let foreground_tiles = extract_tiles(&foreground_layer.tiles); let (slimes_x, slimes_y) = get_spawn_locations(&map.object_groups[0], "Slime Spawn"); let (bats_x, bats_y) = get_spawn_locations(&map.object_groups[0], "Bat Spawn"); let (emus_x, emus_y) = get_spawn_locations(&map.object_groups[0], "Emu Spawn"); let mut tile_types = HashMap::new(); for tile in map.tilesets[0].tiles.iter() { if let Some("Collision") = tile.tile_type.as_deref() { tile_types.insert(tile.id, 1u8); } } let tile_types = (0..map.tilesets[0].tilecount.unwrap()).map(|id| tile_types.get(&(id + 1)).unwrap_or(&0)); let output = quote! { pub const CLOUD_MAP: &[u16] = &[#(#cloud_tiles),*]; pub const BACKGROUND_MAP: &[u16] = &[#(#background_tiles),*]; pub const FOREGROUND_MAP: &[u16] = &[#(#foreground_tiles),*]; pub const WIDTH: i32 = #width as i32; pub const HEIGHT: i32 = #height as i32; pub const SLIME_SPAWNS_X: &[u16] = &[#(#slimes_x),*]; pub const SLIME_SPAWNS_Y: &[u16] = &[#(#slimes_y),*]; pub const BAT_SPAWNS_X: &[u16] = &[#(#bats_x),*]; pub const BAT_SPAWNS_Y: &[u16] = &[#(#bats_y),*]; pub const EMU_SPAWNS_X: &[u16] = &[#(#emus_x),*]; pub const EMU_SPAWNS_Y: &[u16] = &[#(#emus_y),*]; pub const TILE_TYPES: &[u8] = &[#(#tile_types),*]; }; let output_file = File::create(format!("{}/tilemap.rs", out_dir)) .expect("failed to open tilemap.rs file for writing"); let mut writer = BufWriter::new(output_file); write!(&mut writer, "{}", output).unwrap(); } fn extract_tiles(layer: &'_ tiled::LayerData) -> impl Iterator + '_ { match layer { tiled::LayerData::Finite(tiles) => { tiles.iter().flat_map(|row| row.iter().map(|tile| tile.gid)) } _ => unimplemented!("cannot use infinite layer"), } .map(get_map_id) } fn get_map_id(tileid: u32) -> u16 { match tileid { 0 => 0, i => i as u16 - 1, } } fn get_spawn_locations( object_group: &tiled::ObjectGroup, enemy_type: &str, ) -> (Vec, Vec) { let mut spawns = object_group .objects .iter() .filter(|object| object.obj_type == enemy_type) .map(|object| (object.x as u16, object.y as u16)) .collect::>(); spawns.sort_by(|a, b| a.0.cmp(&b.0)); let xs = spawns.iter().map(|pos| pos.0).collect::>(); let ys = spawns.iter().map(|pos| pos.1).collect::>(); (xs, ys) }