#![no_std] #![no_main] use agb::display::{ example_logo, tiled::{RegularBackgroundSize, TileFormat}, }; #[agb::entry] fn main(mut gba: agb::Gba) -> ! { let (gfx, mut vram) = gba.display.video.tiled0(); let mut map = gfx.background( agb::display::Priority::P0, RegularBackgroundSize::Background32x32, TileFormat::FourBpp, ); example_logo::display_logo(&mut map, &mut vram); loop {} }