#![no_std] #![feature(start)] extern crate gba; use gba::display; #[start] fn main(_argc: isize, _argv: *const *const u8) -> isize { let mut gba = gba::Gba::new(); let mut bitmap = gba.display.video.bitmap3(); let mut input = gba::input::ButtonController::new(); loop { input.update(); // if A is pressed, draw out of range if input.is_just_pressed(gba::input::Button::A) { bitmap.draw_point(display::WIDTH, 0, 0x05); } if input.is_just_pressed(gba::input::Button::B) { #[allow(arithmetic_overflow)] let p = core::i32::MAX + 1; } } }