use agb::save::{Error, SaveManager}; use agb::sync::Static; use agb::Gba; static HIGH_SCORE: Static = Static::new(0); pub fn init_save(gba: &mut Gba) -> Result<(), Error> { gba.save.init_sram(); let mut access = gba.save.access()?; let mut buffer = [0; 1]; access.read(0, &mut buffer)?; if buffer[0] != 0 { access.prepare_write(0..1)?.write(0, &[0])?; core::mem::drop(access); save_high_score(&mut gba.save, 0)?; } else { let mut buffer = [0; 4]; access.read(1, &mut buffer)?; let high_score = u32::from_le_bytes(buffer); if high_score > 100 { HIGH_SCORE.write(0) } else { HIGH_SCORE.write(high_score) } } Ok(()) } pub fn load_high_score() -> u32 { HIGH_SCORE.read() } pub fn save_high_score(save: &mut SaveManager, score: u32) -> Result<(), Error> { save.access()? .prepare_write(1..5)? .write(1, &score.to_le_bytes())?; HIGH_SCORE.write(score); Ok(()) }