#![no_std] #![feature(start)] extern crate gba; use gba::{display, syscall}; #[start] fn main(_argc: isize, _argv: *const *const u8) -> isize { let gba = gba::Gba::new(); let bitmap = gba.display.bitmap3(); for x in 0..display::WIDTH { let y = syscall::sqrt(x << 6); let y = (display::HEIGHT - y).clamp(0, display::HEIGHT - 1); bitmap.draw_point(x, y, 0x001F); } loop { syscall::halt(); } }