# Learn agb part I: Pong In this section, you'll learn how to make a simple pong-style game for the Game Boy Advance using agb. By following the steps in this section below, you'll gain an understanding of: * How to use tiled graphics modes. * How to import graphics using `agb`. * What Game Boy Advance sprites are, how to create them, and how to display them on the screen. * How to detect button input and use it to control game objects. * How to add a static background to your game. * How to make a dynamic background to display scores. * How to add music and sound effects to your game. With this knowledge, you'll be well equipped to start making your own games for the GBA! ## Getting started To get started, create a new repository based on the [agb template](https://github.com/agbrs/template) and name it `pong`. Next, update the `name` field in `Cargo.toml` to `pong` like so: ```toml [package] name = "pong" version = "0.1.0" authors = ["Your name here"] edition = "2021" # ... ``` Now, you're ready to dive and and start learning about `agb`!