use agb::display::{background::BackgroundRegister, HEIGHT, WIDTH}; const LEVEL_START: u16 = 12 * 28; const NUMBERS_START: u16 = 12 * 28 + 3; const HYPHEN: u16 = 12 * 28 + 11; pub const BLANK: u16 = 11 * 28; pub fn write_level(background: &mut BackgroundRegister, world: u32, level: u32) { let map = background.get_block(); let mut counter = 0; map[0][0] = LEVEL_START; map[0][1] = LEVEL_START + 1; map[0][2] = LEVEL_START + 2; counter += 4; map[0][counter] = world as u16 + NUMBERS_START - 1; counter += 1; map[0][counter] = HYPHEN; counter += 1; map[0][counter] = level as u16 + NUMBERS_START - 1; counter += 1; background.set_position((-(WIDTH / 2 - counter as i32 * 8 / 2), -(HEIGHT / 2 - 4)).into()); }