use bitflags::bitflags; use core::convert::From; pub enum Tri { Positive = 1, Zero = 0, Negative = -1, } impl From<(bool, bool)> for Tri { fn from(a: (bool, bool)) -> Tri { let b1 = a.0 as i8; let b2 = a.1 as i8; unsafe { core::mem::transmute(b2 - b1) } } } bitflags! { pub struct Button: u32 { const A = 1 << 0; const B = 1 << 1; const SELECT = 1 << 2; const START = 1 << 3; const RIGHT = 1 << 4; const LEFT = 1 << 5; const UP = 1 << 6; const DOWN = 1 << 7; const R = 1 << 8; const L = 1 << 9; } } const BUTTON_INPUT: *mut u16 = (0x04000130) as *mut u16; // const BUTTON_INTURRUPT: *mut u16 = (0x04000132) as *mut u16; pub struct ButtonController { previous: u16, current: u16, } impl Default for ButtonController { fn default() -> Self { ButtonController::new() } } impl ButtonController { pub fn new() -> Self { ButtonController { previous: 0, current: 0, } } pub fn update(&mut self) { self.previous = self.current; self.current = !unsafe { BUTTON_INPUT.read_volatile() }; } pub fn x_tri(&self) -> Tri { let left = self.is_pressed(Button::LEFT); let right = self.is_pressed(Button::RIGHT); (left, right).into() } pub fn y_tri(&self) -> Tri { let up = self.is_pressed(Button::UP); let down = self.is_pressed(Button::DOWN); (up, down).into() } pub fn is_pressed(&self, keys: Button) -> bool { let currently_pressed = self.current as u32; let keys = keys.bits(); (currently_pressed & keys) != 0 } pub fn is_released(&self, keys: Button) -> bool { !self.is_pressed(keys) } pub fn is_just_pressed(&self, keys: Button) -> bool { let current = self.current as u32; let previous = self.previous as u32; let keys = keys.bits(); ((current & keys) != 0) && ((previous & keys) == 0) } pub fn is_just_released(&self, keys: Button) -> bool { let current = self.current as u32; let previous = self.previous as u32; let keys = keys.bits(); ((current & keys) == 0) && ((previous & keys) != 0) } }