use agb::{ display::tiled::{RegularMap, VRamManager}, include_background_gfx, }; include_background_gfx!(backgrounds, "1e151b", ui => deduplicate "maps/ui_tiles.png", level => deduplicate "maps/level.png", ending => deduplicate "gfx/ending_page.aseprite", ); mod tilemaps { use super::backgrounds; include!(concat!(env!("OUT_DIR"), "/tilemaps.rs")); } pub fn load_palettes(vram_manager: &mut VRamManager) { vram_manager.set_background_palettes(backgrounds::PALETTES); } pub fn load_ui(map: &mut RegularMap, vram_manager: &mut VRamManager) { let ui_tileset = &backgrounds::ui.tiles; for y in 0..20u16 { for x in 0..30u16 { let tile_pos = y * 30 + x; let tile_setting = tilemaps::UI_BACKGROUND_MAP[tile_pos as usize]; map.set_tile(vram_manager, (x, y), ui_tileset, tile_setting); } } } pub fn load_level_background( map: &mut RegularMap, vram_manager: &mut VRamManager, level_number: usize, ) { let level_map = &tilemaps::LEVELS_MAP[level_number]; let level_tileset = &backgrounds::level.tiles; for y in 0..20u16 { for x in 0..22u16 { let tile_pos = y * 22 + x; let tile_setting = level_map[tile_pos as usize]; map.set_tile(vram_manager, (x, y), level_tileset, tile_setting); } } } pub fn load_ending_page(map: &mut RegularMap, vram_manager: &mut VRamManager) { map.fill_with(vram_manager, &backgrounds::ending); }