#![no_std] #![no_main] extern crate agb; use agb::{display, syscall}; #[agb::entry] fn main() -> ! { let mut gba = agb::Gba::new(); let mut bitmap = gba.display.video.bitmap3(); for x in 0..display::WIDTH { let y = syscall::sqrt(x << 6); let y = (display::HEIGHT - y).clamp(0, display::HEIGHT - 1); bitmap.draw_point(x, y, 0x001F); } loop { syscall::halt(); } }