use agb::display::{ tiled::{RegularMap, TileSet, TileSetting, VRamManager}, HEIGHT, WIDTH, }; const LEVEL_START: usize = 12 * 28; const NUMBERS_START: usize = 12 * 28 + 3; const HYPHEN: usize = 12 * 28 + 11; pub const BLANK: usize = 11 * 28; pub fn write_level( map: &mut RegularMap, world: u32, level: u32, tileset: &'_ TileSet<'_>, vram: &mut VRamManager, tile_settings: &[TileSetting], ) { for (i, &tile) in [ LEVEL_START, LEVEL_START + 1, LEVEL_START + 2, BLANK, world as usize + NUMBERS_START - 1, HYPHEN, level as usize + NUMBERS_START - 1, ] .iter() .enumerate() { map.set_tile(vram, (i as u16, 0).into(), tileset, tile_settings[tile]); } map.set_scroll_pos((-(WIDTH / 2 - 7 * 8 / 2) as i16, -(HEIGHT / 2 - 4) as i16).into()); }