mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
57 lines
1.3 KiB
Rust
57 lines
1.3 KiB
Rust
use super::sfx::SfxPlayer;
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use agb::display::tiled::{RegularMap, TiledMap, VRamManager};
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agb::include_background_gfx!(splash_screens,
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splash => deduplicate "gfx/splash.png",
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thanks_for_playing => deduplicate "gfx/thanks_for_playing.png",
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);
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pub enum SplashScreen {
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Start,
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End,
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}
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pub fn show_splash_screen(
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which: SplashScreen,
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sfx: &mut SfxPlayer,
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map: &mut RegularMap,
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vram: &mut VRamManager,
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) {
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map.set_scroll_pos((0i16, 0i16));
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let tile_data = match which {
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SplashScreen::Start => &splash_screens::splash,
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SplashScreen::End => &splash_screens::thanks_for_playing,
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};
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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sfx.frame();
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vblank.wait_for_vblank();
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map.fill_with(vram, tile_data);
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map.commit(vram);
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vram.set_background_palettes(splash_screens::PALETTES);
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map.set_visible(true);
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loop {
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input.update();
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if input.is_just_pressed(
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agb::input::Button::A
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| agb::input::Button::B
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| agb::input::Button::START
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| agb::input::Button::SELECT,
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) {
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break;
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}
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sfx.frame();
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vblank.wait_for_vblank();
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}
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map.set_visible(false);
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map.clear(vram);
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}
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