agb/mgba-test-runner/c/vendor/mgba/internal/gb/serialize.h
2021-05-23 06:40:57 +01:00

446 lines
12 KiB
C

/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GB_SERIALIZE_H
#define GB_SERIALIZE_H
#include <mgba-util/common.h>
CXX_GUARD_START
#include <mgba/core/core.h>
#include <mgba/internal/gb/gb.h>
extern MGBA_EXPORT const uint32_t GBSavestateMagic;
extern MGBA_EXPORT const uint32_t GBSavestateVersion;
mLOG_DECLARE_CATEGORY(GB_STATE);
/* Savestate format:
* 0x00000 - 0x00003: Version Magic (0x01000002)
* 0x00004 - 0x00007: ROM CRC32
* 0x00008: Game Boy model
* 0x00009 - 0x0000B: Reserved (leave zero)
* 0x0000C - 0x0000F: Master cycles
* 0x00010 - 0x0001F: Game title/code (e.g. PM_CRYSTALBYTE)
* 0x00020 - 0x00047: CPU state:
* | 0x00020: A register
* | 0x00021: F register
* | 0x00022: B register
* | 0x00023: C register
* | 0x00024: D register
* | 0x00025: E register
* | 0x00026: H register
* | 0x00027: L register
* | 0x00028 - 0x00029: SP register
* | 0x0002A - 0x0002B: PC register
* | 0x0002C - 0x0002F: Cycles since last event
* | 0x00030 - 0x00033: Cycles until next event
* | 0x00034 - 0x00035: Reserved (current instruction)
* | 0x00036 - 0x00037: Index address
* | 0x00038: Bus value
* | 0x00039: Execution state
* | 0x0003A - 0x0003B: Reserved
* | 0x0003C - 0x0003F: EI pending cycles
* | 0x00040 - 0x00043: Reserved (DI pending cycles)
* | 0x00044 - 0x00047: Flags
* | bit 0: Is condition met?
* | bit 1: Is IRQ pending?
* | bit 2: Double speed
* | bit 3: Is EI pending?
* | bits 4 - 31: Reserved
* 0x00048 - 0x0005B: Audio channel 1/framer state
* | 0x00048 - 0x0004B: Envelepe timing
* | bits 0 - 6: Remaining length
* | bits 7 - 9: Next step
* | bits 10 - 20: Shadow frequency register
* | bits 21 - 31: Reserved
* | 0x0004C - 0x0004F: Next frame
* | 0x00050 - 0x00053: Next channel 3 fade
* | 0x00054 - 0x00057: Sweep state
* | bits 0 - 2: Timesteps
* | bits 3 - 31: Reserved
* | 0x00058 - 0x0005B: Next event
* 0x0005C - 0x0006B: Audio channel 2 state
* | 0x0005C - 0x0005F: Envelepe timing
* | bits 0 - 2: Remaining length
* | bits 3 - 5: Next step
* | bits 6 - 31: Reserved
* | 0x00060 - 0x00067: Reserved
* | 0x00068 - 0x0006B: Next event
* 0x0006C - 0x00093: Audio channel 3 state
* | 0x0006C - 0x0008B: Wave banks
* | 0x0008C - 0x0008D: Remaining length
* | 0x0008E - 0x0008F: Reserved
* | 0x00090 - 0x00093: Next event
* 0x00094 - 0x000A3: Audio channel 4 state
* | 0x00094 - 0x00097: Linear feedback shift register state
* | 0x00098 - 0x0009B: Envelepe timing
* | bits 0 - 2: Remaining length
* | bits 3 - 5: Next step
* | bits 6 - 31: Reserved
* | 0x0009C - 0x0009F: Last event
* | 0x000A0 - 0x000A3: Next event
* 0x000A4 - 0x000B7: Audio miscellaneous state
* | TODO: Fix this, they're in big-endian order, but field is little-endian
* | 0x000A4: Channel 1 envelope state
* | bits 0 - 3: Current volume
* | bits 4 - 5: Is dead?
* | bit 6: Is high?
* | bit 7: Reserved
* | 0x000A5: Channel 2 envelope state
* | bits 0 - 3: Current volume
* | bits 4 - 5: Is dead?
* | bit 6: Is high?
* | bit 7: Reserved
* | 0x000A6: Channel 4 envelope state
* | bits 0 - 3: Current volume
* | bits 4 - 5: Is dead?
* | bits 6 - 7: Current frame (continued)
* | 0x000A7: Miscellaneous audio flags
* | bit 0: Current frame (continuation)
* | bit 1: Is channel 1 sweep enabled?
* | bit 2: Has channel 1 sweep occurred?
* | bit 3: Is channel 3's memory readable?
* | bit 4: Skip frame
* | bits 5 - 7: Reserved
* | 0x000A8 - 0x000AB: Left capacitor charge
* | 0x000AC - 0x000AF: Right capacitor charge
* | 0x000B0 - 0x000B3: Next sample
* 0x000B4 - 0x000153: Video state
* | 0x000B4 - 0x000B5: Current x
* | 0x000B6 - 0x000B7: Current y (ly)
* | 0x000B8 - 0x000BB: Next frame
* | 0x000BC - 0x000BF: Reserved
* | 0x000C0 - 0x000C3: Next mode
* | 0x000C4 - 0x000C7: Dot cycle counter
* | 0x000C8 - 0x000CB: Frame counter
* | 0x000CC: Current VRAM bank
* | 0x000CD: Palette flags
* | bit 0: BCP increment
* | bit 1: OCP increment
* | bits 2 - 3: Mode
* | bits 4 - 7: Reserved
* | 0x000CE - 0x000CF: Reserved
* | 0x000D0 - 0x000D1: BCP index
* | 0x000D1 - 0x000D3: OCP index
* | 0x000D4 - 0x00153: Palette entries
* 0x00154 - 0x000167: Timer state
* | 0x00154 - 0x00157: Next event
* | 0x00158 - 0x0015B: Next IRQ
* | 0x0015C - 0x0015F: Next DIV
* | 0x00160 - 0x00163: Inernal DIV
* | 0x00164: TIMA period
* | 0x00165: Flags
* | bit 0: Is IRQ pending?
* | 0x00166 - 0x00167: Reserved
* 0x000168 - 0x000197: Memory state
* | 0x00168 - 0x00169: Current ROM bank
* | 0x0016A: Current WRAM bank
* | 0x0016B: Current SRAM bank
* | 0x0016C - 0x0016F: Next DMA
* | 0x00170 - 0x00171: Next DMA source
* | 0x00172 - 0x00173: Next DMA destination
* | 0x00174 - 0x00177: Next HDMA
* | 0x00178 - 0x00179: Next HDMA source
* | 0x0017A - 0x0017B: Next HDMA destination
* | 0x0017C - 0x0017D: HDMA remaining
* | 0x0017E: DMA remaining
* | 0x0017F - 0x00183: RTC registers
* | 0x00184 - 0x00193: MBC state
* | 0x00194 - 0x00195: Flags
* | bit 0: SRAM accessable
* | bit 1: RTC accessible
* | bit 2: RTC latched
* | bit 3: IME
* | bit 4: Is HDMA active?
* | bits 5 - 7: Active RTC register
* | 0x00196 - 0x00197: Reserved (leave zero)
* 0x00198 - 0x0019F: Global cycle counter
* 0x001A0 - 0x0025F: Reserved (leave zero)
* 0x00260 - 0x002FF: OAM
* 0x00300 - 0x0037F: I/O memory
* 0x00380 - 0x003FE: HRAM
* 0x003FF: Interrupts enabled
* 0x00400 - 0x043FF: VRAM
* 0x04400 - 0x0C3FF: WRAM
* 0x0C400 - 0x0C77F: Reserved
* 0x0C780 - 0x117FF: Super Game Boy
* | 0x0C780 - 0x0C7D9: Current attributes
* | 0x0C7DA: Current command
* | 0x0C7DB: Current bit count
* | 0x0C7DC - 0x0C7DF: Flags
* | bits 0 - 1: Current P1 bits
* | bits 2 - 3: Current render mode
* | bit 4: Is a mode event not scheduled?
* | bit 5: Is a frame event not scheduled?
* | bits 6 - 31: Reserved (leave 0)
* | 0x0C7E0 - 0x0C7EF: Current packet
* | 0x0C7F0 - 0x0C7FF: Reserved
* | 0x0C800 - 0x0E7FF: Character VRAM
* | 0x0E800 - 0x0F7FF: Tile map VRAM
* | 0x0F800 - 0x107FF: Palette VRAM
* | 0x10800 - 0x117FF: Attribute file
* Total size: 0x11800 (71,680) bytes
*/
DECL_BITFIELD(GBSerializedAudioFlags, uint32_t);
DECL_BITS(GBSerializedAudioFlags, Ch1Volume, 0, 4);
DECL_BITS(GBSerializedAudioFlags, Ch1Dead, 4, 2);
DECL_BIT(GBSerializedAudioFlags, Ch1Hi, 6);
DECL_BITS(GBSerializedAudioFlags, Ch2Volume, 8, 4);
DECL_BITS(GBSerializedAudioFlags, Ch2Dead, 12, 2);
DECL_BIT(GBSerializedAudioFlags, Ch2Hi, 14);
DECL_BITS(GBSerializedAudioFlags, Ch4Volume, 16, 4);
DECL_BITS(GBSerializedAudioFlags, Ch4Dead, 20, 2);
DECL_BITS(GBSerializedAudioFlags, Frame, 22, 3);
DECL_BIT(GBSerializedAudioFlags, Ch1SweepEnabled, 25);
DECL_BIT(GBSerializedAudioFlags, Ch1SweepOccurred, 26);
DECL_BIT(GBSerializedAudioFlags, Ch3Readable, 27);
DECL_BIT(GBSerializedAudioFlags, SkipFrame, 28);
DECL_BITFIELD(GBSerializedAudioEnvelope, uint32_t);
DECL_BITS(GBSerializedAudioEnvelope, Length, 0, 7);
DECL_BITS(GBSerializedAudioEnvelope, NextStep, 7, 3);
DECL_BITS(GBSerializedAudioEnvelope, Frequency, 10, 11);
DECL_BITFIELD(GBSerializedAudioSweep, uint32_t);
DECL_BITS(GBSerializedAudioSweep, Time, 0, 3);
struct GBSerializedPSGState {
struct {
GBSerializedAudioEnvelope envelope;
int32_t nextFrame;
int32_t nextCh3Fade;
GBSerializedAudioSweep sweep;
uint32_t nextEvent;
} ch1;
struct {
GBSerializedAudioEnvelope envelope;
int32_t reserved[2];
int32_t nextEvent;
} ch2;
struct {
uint32_t wavebanks[8];
int16_t length;
int16_t reserved;
uint32_t nextEvent;
} ch3;
struct {
int32_t lfsr;
GBSerializedAudioEnvelope envelope;
int32_t lastEvent;
uint32_t nextEvent;
} ch4;
};
DECL_BITFIELD(GBSerializedCpuFlags, uint32_t);
DECL_BIT(GBSerializedCpuFlags, Condition, 0);
DECL_BIT(GBSerializedCpuFlags, IrqPending, 1);
DECL_BIT(GBSerializedCpuFlags, DoubleSpeed, 2);
DECL_BIT(GBSerializedCpuFlags, EiPending, 3);
DECL_BIT(GBSerializedCpuFlags, Halted, 4);
DECL_BIT(GBSerializedCpuFlags, Blocked, 5);
DECL_BITFIELD(GBSerializedTimerFlags, uint8_t);
DECL_BIT(GBSerializedTimerFlags, IrqPending, 0);
DECL_BITFIELD(GBSerializedVideoFlags, uint8_t);
DECL_BIT(GBSerializedVideoFlags, BcpIncrement, 0);
DECL_BIT(GBSerializedVideoFlags, OcpIncrement, 1);
DECL_BITS(GBSerializedVideoFlags, Mode, 2, 2);
DECL_BIT(GBSerializedVideoFlags, NotModeEventScheduled, 4);
DECL_BIT(GBSerializedVideoFlags, NotFrameEventScheduled, 5);
DECL_BITFIELD(GBSerializedMBC7Flags, uint8_t);
DECL_BITS(GBSerializedMBC7Flags, Command, 0, 2);
DECL_BIT(GBSerializedMBC7Flags, Writable, 2);
DECL_BITFIELD(GBSerializedMemoryFlags, uint16_t);
DECL_BIT(GBSerializedMemoryFlags, SramAccess, 0);
DECL_BIT(GBSerializedMemoryFlags, RtcAccess, 1);
DECL_BIT(GBSerializedMemoryFlags, RtcLatched, 2);
DECL_BIT(GBSerializedMemoryFlags, Ime, 3);
DECL_BIT(GBSerializedMemoryFlags, IsHdma, 4);
DECL_BITS(GBSerializedMemoryFlags, ActiveRtcReg, 5, 3);
DECL_BITFIELD(GBSerializedSGBFlags, uint32_t);
DECL_BITS(GBSerializedSGBFlags, P1Bits, 0, 2);
DECL_BITS(GBSerializedSGBFlags, RenderMode, 2, 2);
DECL_BITS(GBSerializedSGBFlags, BufferIndex, 4, 3);
DECL_BITS(GBSerializedSGBFlags, CurrentController, 7, 2);
DECL_BITS(GBSerializedSGBFlags, ReqControllers, 9, 2);
DECL_BIT(GBSerializedSGBFlags, Increment, 11);
#pragma pack(push, 1)
struct GBSerializedState {
uint32_t versionMagic;
uint32_t romCrc32;
uint8_t model;
uint8_t reservedHeader[3];
uint32_t masterCycles;
char title[16];
struct {
uint8_t a;
uint8_t f;
uint8_t b;
uint8_t c;
uint8_t d;
uint8_t e;
uint8_t h;
uint8_t l;
uint16_t sp;
uint16_t pc;
int32_t cycles;
int32_t nextEvent;
uint16_t reservedInstruction;
uint16_t index;
uint8_t bus;
uint8_t executionState;
uint16_t reserved;
uint32_t eiPending;
int32_t reservedDiPending;
GBSerializedCpuFlags flags;
} cpu;
struct {
struct GBSerializedPSGState psg;
GBSerializedAudioFlags flags;
int32_t capLeft;
int32_t capRight;
uint32_t nextSample;
} audio;
struct {
int16_t x;
int16_t ly;
uint32_t nextFrame;
uint32_t reserved;
uint32_t nextMode;
int32_t dotCounter;
int32_t frameCounter;
uint8_t vramCurrentBank;
GBSerializedVideoFlags flags;
uint16_t reserved2;
uint16_t bcpIndex;
uint16_t ocpIndex;
uint16_t palette[64];
} video;
struct {
uint32_t nextEvent;
uint32_t nextIRQ;
uint32_t nextDiv;
uint32_t internalDiv;
uint8_t timaPeriod;
GBSerializedTimerFlags flags;
uint16_t reserved;
} timer;
struct {
uint16_t currentBank;
uint8_t wramCurrentBank;
uint8_t sramCurrentBank;
uint32_t dmaNext;
uint16_t dmaSource;
uint16_t dmaDest;
uint32_t hdmaNext;
uint16_t hdmaSource;
uint16_t hdmaDest;
uint16_t hdmaRemaining;
uint8_t dmaRemaining;
uint8_t rtcRegs[5];
union {
struct {
uint8_t mode;
uint8_t multicartStride;
uint8_t bankLo;
uint8_t bankHi;
} mbc1;
struct {
uint64_t lastLatch;
} rtc;
struct {
uint8_t state;
GBMBC7Field eeprom;
uint8_t address;
uint8_t access;
uint8_t latch;
uint8_t srBits;
uint16_t sr;
uint32_t writable;
} mbc7;
struct {
uint8_t locked;
uint8_t bank0;
} mmm01;
struct {
uint8_t dataSwapMode;
uint8_t bankSwapMode;
} bbd;
struct {
uint8_t reserved[16];
} padding;
};
GBSerializedMemoryFlags flags;
uint16_t reserved;
} memory;
uint64_t globalCycles;
uint32_t reserved[48];
uint8_t oam[GB_SIZE_OAM];
uint8_t io[GB_SIZE_IO];
uint8_t hram[GB_SIZE_HRAM];
uint8_t ie;
uint8_t vram[GB_SIZE_VRAM];
uint8_t wram[GB_SIZE_WORKING_RAM];
uint32_t reserved2[0xC4];
struct {
uint8_t attributes[90];
uint8_t command;
uint8_t bits;
GBSerializedSGBFlags flags;
uint8_t inProgressPacket[16];
uint8_t packet[128];
uint8_t charRam[SGB_SIZE_CHAR_RAM];
uint8_t mapRam[SGB_SIZE_MAP_RAM];
uint8_t palRam[SGB_SIZE_PAL_RAM];
uint8_t atfRam[SGB_SIZE_ATF_RAM];
} sgb;
};
#pragma pack(pop)
bool GBDeserialize(struct GB* gb, const struct GBSerializedState* state);
void GBSerialize(struct GB* gb, struct GBSerializedState* state);
void GBSGBSerialize(struct GB* gb, struct GBSerializedState* state);
void GBSGBDeserialize(struct GB* gb, const struct GBSerializedState* state);
CXX_GUARD_END
#endif