cc17d4e78d
implement allocator api so we can allocate to (ew/iw)ram |
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.. | ||
.cargo | ||
src | ||
.gitignore | ||
Cargo.toml | ||
gba.ld | ||
gba_mb.ld | ||
README.md | ||
rust-toolchain.toml |
AGBRS template
A basic template example for agb projects
This makes getting started with a new project for the Game Boy Advance in rust really simple, by providing all the boiler plate files for you.
Building
Prerequisites
You will need the following installed in order to build and run this project:
- A recent version of
rustup
. See the rust website for instructions for your operating system arm-none-eabi-binutils
for assembling and linking- Windows: GNU Arm Embedded Toolchain. Make sure you select "Add path to environment variable" during the install
- Debian and derivatives (e.g. Ubuntu, raspberry pi OS, linux mint):
sudo apt install binutils-arm-none-eabi
- Arch linux and derivatives:
sudo pacman -S arm-none-eabi-binutils
You will also want to install an emulator. The best support in agb is with mgba, with
println!
support via agb::println!
but any emulator should work. You'll get the best experience if
mgba-qt
is in your PATH
.
If you want to run your game on real hardware, you will also need to install gbafix
which you can do after installing
rust with the following: cargo install gbafix
. This is not required if you are only running your game in an emulator.
Running in an emulator
Once you have the prerequisites installed, you should be able to build using
cargo build
or in release mode (recommended for the final version to ship to players)
cargo build --release
The resulting file will be in target/thumbv4t-none-eabi/debug/<your game>
or target/thumbv4t-none-eabi/release/<your game>
depending on
whether you did a release or debug build.
If you have mgba-qt
in your path, you will be able to run your game with
cargo run
or in release mode
cargo run --release
Starting development
You can find the documentation for agb here.
You may also want to change the package name and version in Cargo.toml
before you start.
Shipping a .gba file for real hardware
To make a game run on real hardware, you will need to convert the built file into a file suitable for running on the real thing.
First build the binary in release mode using the instructions above, then do the following:
arm-none-eabi-objcopy -O binary target/thumbv4t-none-eabi/release/<your game> <your game>.gba
gbafix <your game>.gba