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68e981f3c8
* A redesign of objects giving the option of a more managed and an unmanaged system. * Managed system features * Z ordering (should be efficient, based on a doubly linked list). * More than 128 objects if some are disabled (not currently efficient). * Unmanaged * Same sprite system as before. * You control how objects get put in to OAM with the unmanaged OAM. TODO before this is mergable: * [x] Docs pass, aim for everything to have docs as before. * [x] Tests, some of these needs some run time testing. * [x] Affine matrices, I'm not leaving this to die this time. * [x] Some API redo, so the names make sense / are similar to before. Future work: * The Sprite loader should keep most recently used sprites around and upon allocation of a new sprite try unloading the least recently used sprite. (Performance wise this would be a disaster as it would be doing dealloc and alloc in vblank, so really we want to "learn" how much buffer we should maintain and try to get that during GC). - [x] Changelog updated |
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