agb/examples/combo/Cargo.toml
Corwin 68e981f3c8
Objects, again, again (#402)
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
    * Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
    * Same sprite system as before.
    * You control how objects get put in to OAM with the unmanaged OAM.
    
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.

Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).

- [x] Changelog updated
2023-04-25 21:14:49 +01:00

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TOML

[package]
name = "combo"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
agb = { version = "0.14.0", path = "../../agb" }
the-purple-night = { path = "../the-purple-night" }
the-hat-chooses-the-wizard = { path = "../the-hat-chooses-the-wizard" }
hyperspace-roll = { path = "../hyperspace-roll" }
amplitude = { path = "../amplitude" }
[profile.dev]
opt-level = 3
debug = true
[profile.release]
opt-level = 3
lto = "fat"
debug = true
codegen-units = 1