agb/examples/the-dungeon-puzzlers-lament/maps/levels/rotator_1.tmx
2023-09-05 22:52:10 +01:00

58 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="19">
<properties>
<property name="DIRECTIONS" value="RRRRRRRRRRRRRRRR"/>
<property name="ITEMS" value="DOOR,DOOR,DOOR,DOOR"/>
<property name="NAME" value="There's no way through without a little help"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Ground" width="11" height="10">
<data encoding="csv">
1,6,7,7,4,5,3,2,4,7,9,
37,12,14,13,12,15,12,16,14,13,47,
19,22,26,26,26,25,23,22,24,26,27,
1,7,4,7,2,2,8,2,2,5,9,
10,11,14,13,15,11,14,14,12,17,38,
46,12,12,14,12,16,17,15,17,13,18,
10,14,17,14,17,14,16,15,16,11,38,
10,15,16,16,11,11,11,13,16,15,18,
10,12,14,16,14,12,14,13,12,17,47,
19,23,24,26,22,20,24,25,26,25,27
</data>
</layer>
<objectgroup id="2" name="Puzzle">
<object id="3" name="HERO" x="38.75" y="23.5">
<point/>
</object>
<object id="4" name="STAIRS" x="135.25" y="23.25">
<point/>
</object>
<object id="5" name="DOOR_SWITCHED" x="71.5" y="23.5">
<point/>
</object>
<object id="6" name="DOOR_SWITCHED_OPEN" x="103.25" y="22.75">
<point/>
</object>
<object id="7" name="ROTATOR_UP" x="104" y="89.75">
<point/>
</object>
<object id="8" name="SWITCH" x="70.25" y="105.25">
<point/>
</object>
</objectgroup>
<objectgroup id="3" name="Solution" visible="0">
<object id="15" name="DOOR" x="121.25" y="74.5">
<point/>
</object>
<object id="16" name="DOOR" x="88.75" y="72.75">
<point/>
</object>
<object id="17" name="DOOR" x="104.5" y="121.25">
<point/>
</object>
<object id="18" name="DOOR" x="38" y="106">
<point/>
</object>
</objectgroup>
</map>