mirror of
https://github.com/italicsjenga/agb.git
synced 2025-01-05 22:51:34 +11:00
34 lines
703 B
Rust
34 lines
703 B
Rust
#![no_std]
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#![no_main]
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use agb::display;
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struct Vector2D {
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x: i32,
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y: i32,
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}
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#[agb::entry]
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fn main(mut gba: agb::Gba) -> ! {
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let mut bitmap = gba.display.video.bitmap3();
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let vblank = agb::interrupt::VBlank::get();
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let mut input = agb::input::ButtonController::new();
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let mut pos = Vector2D {
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x: display::WIDTH / 2,
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y: display::HEIGHT / 2,
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};
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loop {
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vblank.wait_for_vblank();
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input.update();
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pos.x += input.x_tri() as i32;
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pos.y += input.y_tri() as i32;
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pos.x = pos.x.clamp(0, display::WIDTH - 1);
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pos.y = pos.y.clamp(0, display::HEIGHT - 1);
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bitmap.draw_point(pos.x, pos.y, 0x001F);
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}
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}
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