agb/examples/the-dungeon-puzzlers-lament/maps/levels/hole_introduction.tmx
2023-09-01 00:42:43 +01:00

35 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="4">
<properties>
<property name="DIRECTIONS" value="RRRRRRRR"/>
<property name="ITEMS" value="BLOCK"/>
<property name="NAME" value="That hero won't survive the fall"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Tile Layer 1" width="11" height="10">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,1,6,5,2,2,6,4,8,9,0,
0,10,17,17,12,15,13,17,17,38,0,
0,19,20,20,20,25,20,22,21,27,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="2" name="Object Layer 1">
<object id="1" name="STAIRS" x="135.08" y="73.5784">
<point/>
</object>
<object id="2" name="HERO" x="55.8537" y="72.9973">
<point/>
</object>
<object id="3" name="HOLE" x="103.811" y="69.6733">
<point/>
</object>
</objectgroup>
</map>