mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-23 16:21:33 +11:00
227 lines
6.8 KiB
Rust
227 lines
6.8 KiB
Rust
const LEVELS: &[&str] = &[
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"1-1.json", "1-2.json", "1-3.json", "1-4.json", "1-5.json", "1-6.json", "1-7.json", "1-8.json",
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"2-4.json", "2-2.json", "2-1.json", "2-3.json",
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];
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fn main() {
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let out_dir = std::env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified");
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tiled_export::export_tilemap(&out_dir).expect("Failed to export tilemap");
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for &level in LEVELS {
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tiled_export::export_level(&out_dir, level).expect("Failed to export level");
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}
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}
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mod tiled_export {
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use serde::Deserialize;
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use std::collections::HashMap;
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use std::fs::File;
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use std::io::{BufReader, BufWriter, Write};
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const COLLISION_TILE: i32 = 1;
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const KILL_TILE: i32 = 2;
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const WIN_TILE: i32 = 4;
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pub fn export_tilemap(out_dir: &str) -> std::io::Result<()> {
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let filename = "map/tilemap.json";
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println!("cargo:rerun-if-changed={filename}");
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let file = File::open(filename)?;
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let reader = BufReader::new(file);
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let tilemap: TiledTilemap = serde_json::from_reader(reader)?;
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let output_file = File::create(format!("{out_dir}/tilemap.rs"))?;
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let mut writer = BufWriter::new(output_file);
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let tile_data: HashMap<_, _> = tilemap
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.tiles
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.iter()
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.map(|tile| {
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(
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tile.id,
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match tile.tile_type.as_str() {
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"Collision" => COLLISION_TILE,
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"Kill" => KILL_TILE,
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"Win" => WIN_TILE,
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_ => 0,
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},
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)
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})
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.collect();
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let tile_info = (0..tilemap.tilecount)
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.map(|id| *tile_data.get(&id).unwrap_or(&0))
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.map(|tile_type| tile_type.to_string())
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.collect::<Vec<String>>()
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.join(", ");
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writeln!(
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&mut writer,
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"pub const COLLISION_TILE: i32 = {COLLISION_TILE};",
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)?;
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writeln!(&mut writer, "pub const KILL_TILE: i32 = {KILL_TILE};")?;
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writeln!(&mut writer, "pub const WIN_TILE: i32 = {WIN_TILE};")?;
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writeln!(&mut writer, "pub const TILE_DATA: &[u32] = &[{tile_info}];")?;
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Ok(())
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}
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pub fn export_level(out_dir: &str, level_file: &str) -> std::io::Result<()> {
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let filename = format!("map/{level_file}");
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println!("cargo:rerun-if-changed={filename}");
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let file = File::open(filename)?;
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let reader = BufReader::new(file);
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let level: TiledLevel = serde_json::from_reader(reader)?;
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let output_file = File::create(format!("{out_dir}/{level_file}.rs"))?;
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let mut writer = BufWriter::new(output_file);
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let layer_1 = level.layers[0]
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.data
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.as_ref()
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.expect("Expected first layer to be a tile layer")
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.iter()
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.map(|id| get_map_id(*id).to_string())
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.collect::<Vec<_>>()
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.join(", ");
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let layer_2 = level.layers[1]
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.data
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.as_ref()
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.expect("Expected second layer to be a tile layer")
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.iter()
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.map(|id| get_map_id(*id).to_string())
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.collect::<Vec<_>>()
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.join(", ");
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writeln!(&mut writer, "const WIDTH: u32 = {};", level.width)?;
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writeln!(&mut writer, "const HEIGHT: u32 = {};", level.height)?;
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writeln!(&mut writer, "const TILEMAP: &[u16] = &[{layer_1}];")?;
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writeln!(&mut writer, "const BACKGROUND: &[u16] = &[{layer_2}];")?;
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let objects = level.layers[2]
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.objects
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.as_ref()
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.expect("Expected third layer to be an object layer")
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.iter()
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.map(|object| (&object.object_type, (object.x, object.y)));
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let mut snails = vec![];
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let mut slimes = vec![];
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let mut enemy_stops = vec![];
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let mut player_start = None;
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for (object_type, (x, y)) in objects {
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match object_type.as_str() {
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"Snail Spawn" => snails.push((x, y)),
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"Slime Spawn" => slimes.push((x, y)),
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"Player Start" => player_start = Some((x, y)),
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"Enemy Stop" => enemy_stops.push((x, y)),
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_ => panic!("Unknown object type {object_type}"),
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}
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}
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let player_start = player_start.expect("Need a start place for the player");
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let slimes_str = slimes
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.iter()
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.map(|slime| format!("({}, {})", slime.0, slime.1))
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.collect::<Vec<_>>()
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.join(", ");
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let snails_str = snails
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.iter()
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.map(|slime| format!("({}, {})", slime.0, slime.1))
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.collect::<Vec<_>>()
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.join(", ");
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let enemy_stop_str = enemy_stops
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.iter()
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.map(|enemy_stop| format!("({}, {})", enemy_stop.0, enemy_stop.1))
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.collect::<Vec<_>>()
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.join(", ");
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writeln!(
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&mut writer,
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"const SNAILS: &[(i32, i32)] = &[{snails_str}];",
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)?;
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writeln!(
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&mut writer,
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"const SLIMES: &[(i32, i32)] = &[{slimes_str}];",
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)?;
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writeln!(
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&mut writer,
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"const ENEMY_STOPS: &[(i32, i32)] = &[{enemy_stop_str}];",
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)?;
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writeln!(
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&mut writer,
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"const START_POS: (i32, i32) = ({}, {});",
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player_start.0, player_start.1
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)?;
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writeln!(
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&mut writer,
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r#"
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use crate::Level;
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use agb::fixnum::Vector2D;
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pub const fn get_level() -> Level {{
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Level {{
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background: TILEMAP,
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foreground: BACKGROUND,
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dimensions: Vector2D {{x: WIDTH, y: HEIGHT}},
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collision: crate::map_tiles::tilemap::TILE_DATA,
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enemy_stops: ENEMY_STOPS,
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slimes: SLIMES,
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snails: SNAILS,
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start_pos: START_POS,
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}}
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}}
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"#
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)?;
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Ok(())
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}
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fn get_map_id(id: i32) -> i32 {
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match id {
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0 => 10,
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i => i - 1,
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}
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}
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#[derive(Deserialize)]
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struct TiledLevel {
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layers: Vec<TiledLayer>,
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width: i32,
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height: i32,
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}
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#[derive(Deserialize)]
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struct TiledLayer {
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data: Option<Vec<i32>>,
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objects: Option<Vec<TiledObject>>,
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}
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#[derive(Deserialize)]
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struct TiledObject {
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#[serde(rename = "type")]
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object_type: String,
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x: i32,
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y: i32,
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}
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#[derive(Deserialize)]
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struct TiledTilemap {
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tiles: Vec<TiledTile>,
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tilecount: i32,
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}
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#[derive(Deserialize)]
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struct TiledTile {
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id: i32,
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#[serde(rename = "type")]
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tile_type: String,
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}
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}
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