mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-28 02:31:32 +11:00
105 lines
3.2 KiB
Rust
105 lines
3.2 KiB
Rust
use std::collections::HashMap;
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use std::env;
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use std::fs::File;
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use std::io::{BufWriter, Write};
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use std::path::Path;
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use quote::quote;
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fn main() {
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let out_dir = env::var("OUT_DIR").expect("OUT_DIR environment variable must be specified");
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let playground_filename = "map/map.tmx";
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println!("cargo:rerun-if-changed={}", playground_filename);
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let map = tiled::parse_file(Path::new(playground_filename)).unwrap();
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let width = map.width;
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let height = map.height;
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let cloud_layer = &map.layers[0];
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let cloud_tiles = extract_tiles(&cloud_layer.tiles);
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let background_layer = &map.layers[1];
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let background_tiles = extract_tiles(&background_layer.tiles);
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let foreground_layer = &map.layers[2];
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let foreground_tiles = extract_tiles(&foreground_layer.tiles);
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let (slimes_x, slimes_y) = get_spawn_locations(&map.object_groups[0], "Slime Spawn");
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let (bats_x, bats_y) = get_spawn_locations(&map.object_groups[0], "Bat Spawn");
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let (emus_x, emus_y) = get_spawn_locations(&map.object_groups[0], "Emu Spawn");
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let mut tile_types = HashMap::new();
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for tile in map.tilesets[0].tiles.iter() {
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if let Some("Collision") = tile.tile_type.as_deref() {
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tile_types.insert(tile.id, 1u8);
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}
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}
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let tile_types =
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(0..map.tilesets[0].tilecount.unwrap()).map(|id| tile_types.get(&(id + 1)).unwrap_or(&0));
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let output = quote! {
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pub const CLOUD_MAP: &[u16] = &[#(#cloud_tiles),*];
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pub const BACKGROUND_MAP: &[u16] = &[#(#background_tiles),*];
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pub const FOREGROUND_MAP: &[u16] = &[#(#foreground_tiles),*];
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pub const WIDTH: i32 = #width as i32;
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pub const HEIGHT: i32 = #height as i32;
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pub const SLIME_SPAWNS_X: &[u16] = &[#(#slimes_x),*];
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pub const SLIME_SPAWNS_Y: &[u16] = &[#(#slimes_y),*];
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pub const BAT_SPAWNS_X: &[u16] = &[#(#bats_x),*];
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pub const BAT_SPAWNS_Y: &[u16] = &[#(#bats_y),*];
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pub const EMU_SPAWNS_X: &[u16] = &[#(#emus_x),*];
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pub const EMU_SPAWNS_Y: &[u16] = &[#(#emus_y),*];
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pub const TILE_TYPES: &[u8] = &[#(#tile_types),*];
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};
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let output_file = File::create(format!("{}/tilemap.rs", out_dir))
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.expect("failed to open tilemap.rs file for writing");
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let mut writer = BufWriter::new(output_file);
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write!(&mut writer, "{}", output).unwrap();
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}
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fn extract_tiles(layer: &'_ tiled::LayerData) -> impl Iterator<Item = u16> + '_ {
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match layer {
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tiled::LayerData::Finite(tiles) => {
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tiles.iter().flat_map(|row| row.iter().map(|tile| tile.gid))
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}
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_ => unimplemented!("cannot use infinite layer"),
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}
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.map(get_map_id)
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}
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fn get_map_id(tileid: u32) -> u16 {
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match tileid {
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0 => 0,
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i => i as u16 - 1,
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}
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}
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fn get_spawn_locations(
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object_group: &tiled::ObjectGroup,
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enemy_type: &str,
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) -> (Vec<u16>, Vec<u16>) {
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let mut spawns = object_group
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.objects
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.iter()
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.filter(|object| object.obj_type == enemy_type)
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.map(|object| (object.x as u16, object.y as u16))
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.collect::<Vec<_>>();
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spawns.sort_by(|a, b| a.0.cmp(&b.0));
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let xs = spawns.iter().map(|pos| pos.0).collect::<Vec<_>>();
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let ys = spawns.iter().map(|pos| pos.1).collect::<Vec<_>>();
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(xs, ys)
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}
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