agb/examples/the-dungeon-puzzlers-lament/maps/levels/block_push_2.tmx
2023-09-05 22:52:10 +01:00

46 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="11" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="15">
<properties>
<property name="DIRECTIONS" value="RRUURRDD"/>
<property name="ITEMS" value="GLOVE"/>
<property name="NAME" value="Should be simple for a dungoen puzzler such as yourself"/>
</properties>
<tileset firstgid="1" source="../level16.tsx"/>
<layer id="1" name="Ground" width="11" height="10">
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</layer>
<objectgroup id="2" name="Puzzle">
<object id="7" name="STAIRS" x="103.179" y="87.8166">
<point/>
</object>
<object id="9" name="BLOCK" x="86.8994" y="88.2751">
<point/>
</object>
<object id="11" name="BLOCK" x="103.408" y="105.013">
<point/>
</object>
<object id="12" name="HERO" x="69.9323" y="87.1287">
<point/>
</object>
<object id="13" name="BLOCK" x="119.687" y="86.6701">
<point/>
</object>
</objectgroup>
<objectgroup id="4" name="Solution">
<object id="14" name="GLOVE" x="87.1287" y="70.8494">
<point/>
</object>
</objectgroup>
</map>