agb/examples/the-hat-chooses-the-wizard
2022-06-21 02:07:38 +01:00
..
.cargo Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
.vscode update hat chooses wizard 2022-03-06 13:36:26 +00:00
gfx Make hat-chooses-wizard sprites transparent 2022-05-22 19:29:49 +01:00
map Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
sfx Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
src flip wizard sprite to match direction regardless of hat state 2022-06-21 02:07:38 +01:00
.gitignore Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
build.rs Fix clippy lints for hat-chooses-wizard 2022-03-05 18:25:28 +00:00
Cargo.lock Update lockfiles 2022-06-05 20:17:42 +00:00
Cargo.toml Release agb v0.9.2 2022-03-28 22:50:36 +01:00
gba.ld Update all the other linker scripts 2022-06-17 00:43:51 +01:00
LICENSE Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
README.md Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
rust-toolchain.toml Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00
screenshot.png Add the hat chooses the wizard example 2022-01-01 12:09:21 +00:00

The Hat Chooses The Wizard

the hat chooses the wizard screenshot

A Game Boy Advance game made for the GMTK Game jam 2021 written in Rust using the agb library. Play it at lostimmortal.itch.io/the-hat-chooses-the-wizard.

Compiling

The repository for agb gives instructions for what tools are required for using agb. If you have these, then clone this repository and build away. If mgba-qt is installed, then a cargo run will build and run the game.

Changes

This code may have changed since the gamejam submission, the tag gmtk-submission contains exactly the code at the point of submission. This may be difficult to compile due to requiring some special directory setup, so the tag gmtk-submission-agb-versioned contains a single change that means it is easier to compile.