agb/mgba-test-runner/c/include/mgba/internal/gba/audio.h
2021-04-19 22:47:43 +01:00

320 lines
7.3 KiB
C

/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GBA_AUDIO_H
#define GBA_AUDIO_H
#include <mgba-util/common.h>
CXX_GUARD_START
#include <mgba/core/cpu.h>
#include <mgba/core/log.h>
#include <mgba/internal/gb/audio.h>
#include <mgba-util/circle-buffer.h>
#define GBA_AUDIO_FIFO_SIZE 8
#define MP2K_MAGIC 0x68736D53
#define MP2K_MAX_SOUND_CHANNELS 12
mLOG_DECLARE_CATEGORY(GBA_AUDIO);
struct GBADMA;
extern const unsigned GBA_AUDIO_SAMPLES;
extern const int GBA_AUDIO_VOLUME_MAX;
struct GBAAudioFIFO {
uint32_t fifo[GBA_AUDIO_FIFO_SIZE];
int fifoWrite;
int fifoRead;
uint32_t internalSample;
int internalRemaining;
int dmaSource;
int8_t sample;
};
DECL_BITFIELD(GBARegisterSOUNDCNT_HI, uint16_t);
DECL_BITS(GBARegisterSOUNDCNT_HI, Volume, 0, 2);
DECL_BIT(GBARegisterSOUNDCNT_HI, VolumeChA, 2);
DECL_BIT(GBARegisterSOUNDCNT_HI, VolumeChB, 3);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChARight, 8);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChALeft, 9);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChATimer, 10);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChAReset, 11);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChBRight, 12);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChBLeft, 13);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChBTimer, 14);
DECL_BIT(GBARegisterSOUNDCNT_HI, ChBReset, 15);
DECL_BITFIELD(GBARegisterSOUNDBIAS, uint16_t);
DECL_BITS(GBARegisterSOUNDBIAS, Bias, 0, 10);
DECL_BITS(GBARegisterSOUNDBIAS, Resolution, 14, 2);
struct GBAAudioMixer;
struct GBAAudio {
struct GBA* p;
struct GBAudio psg;
struct GBAAudioFIFO chA;
struct GBAAudioFIFO chB;
int16_t lastLeft;
int16_t lastRight;
int clock;
uint8_t volume;
bool volumeChA;
bool volumeChB;
bool chARight;
bool chALeft;
bool chATimer;
bool chBRight;
bool chBLeft;
bool chBTimer;
bool enable;
size_t samples;
unsigned sampleRate;
GBARegisterSOUNDBIAS soundbias;
struct GBAAudioMixer* mixer;
bool externalMixing;
int32_t sampleInterval;
bool forceDisableChA;
bool forceDisableChB;
int masterVolume;
struct mTimingEvent sampleEvent;
};
struct GBAStereoSample {
int16_t left;
int16_t right;
};
struct GBAMP2kADSR {
uint8_t attack;
uint8_t decay;
uint8_t sustain;
uint8_t release;
};
struct GBAMP2kSoundChannel {
uint8_t status;
uint8_t type;
uint8_t rightVolume;
uint8_t leftVolume;
struct GBAMP2kADSR adsr;
uint8_t ky;
uint8_t envelopeV;
uint8_t envelopeRight;
uint8_t envelopeLeft;
uint8_t echoVolume;
uint8_t echoLength;
uint8_t d1;
uint8_t d2;
uint8_t gt;
uint8_t midiKey;
uint8_t ve;
uint8_t pr;
uint8_t rp;
uint8_t d3[3];
uint32_t ct;
uint32_t fw;
uint32_t freq;
uint32_t waveData;
uint32_t cp;
uint32_t track;
uint32_t pp;
uint32_t np;
uint32_t d4;
uint16_t xpi;
uint16_t xpc;
};
struct GBAMP2kContext {
uint32_t magic;
uint8_t pcmDmaCounter;
uint8_t reverb;
uint8_t maxChans;
uint8_t masterVolume;
uint8_t freq;
uint8_t mode;
uint8_t c15;
uint8_t pcmDmaPeriod;
uint8_t maxLines;
uint8_t gap[3];
int32_t pcmSamplesPerVBlank;
int32_t pcmFreq;
int32_t divFreq;
uint32_t cgbChans;
uint32_t func;
uint32_t intp;
uint32_t cgbSound;
uint32_t cgbOscOff;
uint32_t midiKeyToCgbFreq;
uint32_t mPlayJumpTable;
uint32_t plynote;
uint32_t extVolPit;
uint8_t gap2[16];
struct GBAMP2kSoundChannel chans[MP2K_MAX_SOUND_CHANNELS];
};
struct GBAMP2kMusicPlayerInfo {
uint32_t songHeader;
uint32_t status;
uint8_t trackCount;
uint8_t priority;
uint8_t cmd;
uint8_t unk_B;
uint32_t clock;
uint8_t gap[8];
uint32_t memAccArea;
uint16_t tempoD;
uint16_t tempoU;
uint16_t tempoI;
uint16_t tempoC;
uint16_t fadeOI;
uint16_t fadeOC;
uint16_t fadeOV;
uint32_t tracks;
uint32_t tone;
uint32_t magic;
uint32_t func;
uint32_t intp;
};
struct GBAMP2kInstrument {
uint8_t type;
uint8_t key;
uint8_t length;
union {
uint8_t pan;
uint8_t sweep;
} ps;
union {
uint32_t waveData;
uint32_t subTable;
} data;
union {
struct GBAMP2kADSR adsr;
uint32_t map;
} extInfo;
};
struct GBAMP2kMusicPlayerTrack {
uint8_t flags;
uint8_t wait;
uint8_t patternLevel;
uint8_t repN;
uint8_t gateTime;
uint8_t key;
uint8_t velocity;
uint8_t runningStatus;
uint8_t keyM;
uint8_t pitM;
int8_t keyShift;
int8_t keyShiftX;
int8_t tune;
uint8_t pitX;
int8_t bend;
uint8_t bendRange;
uint8_t volMR;
uint8_t volML;
uint8_t vol;
uint8_t volX;
int8_t pan;
int8_t panX;
int8_t modM;
uint8_t mod;
uint8_t modT;
uint8_t lfoSpeed;
uint8_t lfoSpeedC;
uint8_t lfoDelay;
uint8_t lfoDelayC;
uint8_t priority;
uint8_t echoVolume;
uint8_t echoLength;
uint32_t chan;
struct GBAMP2kInstrument instrument;
uint8_t gap[10];
uint16_t unk_3A;
uint32_t unk_3C;
uint32_t cmdPtr;
uint32_t patternStack[3];
};
struct GBAMP2kTrack {
struct GBAMP2kMusicPlayerTrack track;
struct GBAMP2kSoundChannel* channel;
uint8_t lastCommand;
struct CircleBuffer buffer;
uint32_t samplePlaying;
float currentOffset;
bool waiting;
};
struct GBAAudioMixer {
struct mCPUComponent d;
struct GBAAudio* p;
uint32_t contextAddress;
bool (*engage)(struct GBAAudioMixer* mixer, uint32_t address);
void (*vblank)(struct GBAAudioMixer* mixer);
void (*step)(struct GBAAudioMixer* mixer);
struct GBAMP2kContext context;
struct GBAMP2kMusicPlayerInfo player;
struct GBAMP2kTrack activeTracks[MP2K_MAX_SOUND_CHANNELS];
double tempo;
double frame;
struct GBAStereoSample last;
};
void GBAAudioInit(struct GBAAudio* audio, size_t samples);
void GBAAudioReset(struct GBAAudio* audio);
void GBAAudioDeinit(struct GBAAudio* audio);
void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples);
void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info);
void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value);
void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value);
uint32_t GBAAudioReadWaveRAM(struct GBAAudio* audio, int address);
uint32_t GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value);
void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles);
struct GBASerializedState;
void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState* state);
void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState* state);
float GBAAudioCalculateRatio(float inputSampleRate, float desiredFPS, float desiredSampleRatio);
CXX_GUARD_END
#endif