# 🌋 ash-molten [![Embark](https://img.shields.io/badge/embark-open%20source-blueviolet.svg)](https://embark.dev) [![Embark](https://img.shields.io/badge/discord-ark-%237289da.svg?logo=discord)](https://discord.gg/dAuKfZS) [![Crates.io](https://img.shields.io/crates/v/ash-molten.svg)](https://crates.io/crates/ash-molten) [![Docs](https://docs.rs/ash-molten/badge.svg)](https://docs.rs/ash-molten) [![dependency status](https://deps.rs/repo/github/EmbarkStudios/ash-molten/status.svg)](https://deps.rs/repo/github/EmbarkStudios/ash-molten) [![Build status](https://github.com/EmbarkStudios/ash-molten/workflows/CI/badge.svg)](https://github.com/EmbarkStudios/ash-molten/actions) `ash-molten` is built on top of [ash](https://github.com/MaikKlein/ash) and exposes a new entry point to statically link with [MoltenVK](https://github.com/KhronosGroup/MoltenVK). Requires Xcode 12 and Mac OS 10.15 (Catalina) to compile. ## Why? * You want to compile down to a single binary that doesn't need any enviroment variables to bet set. * You just want to try out [MoltenVK](https://github.com/KhronosGroup/MoltenVK) without needing to setup the SDK. ## Why not? * [ash](https://github.com/MaikKlein/ash) already supports [MoltenVK](https://github.com/KhronosGroup/MoltenVK) via runtime linking. Runtime linking is the prefered way of using Vulkan because the loader can be updated at anytime without needing to recompile. * `ash-molten` doesn't have access to the validation layers and thefore can not output any debug information. ## How? ```Rust let entry = ash_molten::MoltenEntry::load().expect("Unable to load Molten"); let app_name = CString::new("Hello Static Molten").unwrap(); let appinfo = vk::ApplicationInfo::builder() .application_name(&app_name) .application_version(0) .engine_name(&app_name) .engine_version(0) .api_version(vk_make_version!(1, 0, 0)); let create_info = vk::InstanceCreateInfo::builder().application_info(&appinfo); let instance = entry.create_instance(&create_info, None).expect("Instance"); let devices = instance.enumerate_physical_devices(); println!("{:?}", devices); ``` You can run the example with `cargo run`. ## How does it work? `ash-molten` links statically with [MoltenVK](https://github.com/KhronosGroup/MoltenVK), it then uses `vkGetInstanceProcAddr` to resolve all the function pointers at runtime. ### Features `cargo build` will clone a specific release of [MoltenVK](https://github.com/KhronosGroup/MoltenVK) compile and statically link it with your application. `cargo build --features pre-built` will download a pre-built version of MoltenVK from a release of ash-molten. `cargo build --features external` provide own MoltenVK library. If you want to compile [MoltenVK](https://github.com/KhronosGroup/MoltenVK) yourself, you can use the `external` feature. `cargo build --features external` requires `libMoltenVK` to be visible (`LD_LIBRARY_PATH`). ### How to update To update the version of [MoltenVK](https://github.com/KhronosGroup/MoltenVK) uses, change the following: - In `build.rs`, change `static VERSION = "1.1.0"` to the new [MoltenVK release](https://github.com/KhronosGroup/MoltenVK/releases) tag name - Update the crate version in `Cargo.toml` - Bump the patch version - Set the version metadata to the MoltenVK release. - E.g. `0.2.0+37` -> `0.2.1+38`. ### Updating pre-built version To update the prebuilt version uses, change the following: - Follow the steps mentioned above. - Download the MoltenVK XCFramework from, for example, the Vulkan SDK for Mac or build [MoltenVK](https://github.com/KhronosGroup/MoltenVK/) yourself. - in the case of downloading it from an external source make sure MoltenVK version matches `static VERSION`. - From the XCFramework folder, from the built version of MoltenVK, zip the folders of platforms that need to be supported individually. - Create a release with the following tag MoltenVK-{version number}. - Upload the zip files to the release with the MoltenVK-{version number} tag. ## Contributing [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-v1.4-ff69b4.svg)](../CODE_OF_CONDUCT.md) We welcome community contributions to this project. Please read our [Contributor Guide](CONTRIBUTING.md) for more information on how to get started. ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.